I mean, until the update comes out it would need to be indefinite, you can't know what needs to be changed to even give an estimate until it's out. Could be anything from a simple five minute fix to starting from near the beginning, may need dependencies updated, etc
Bethesda has done a great deal to discourage all modding efforts for the last couple years and they‘ll continue to do so until people stop buying their broken piece of code for an excuse of software. Which might happen sooner than later because the state of their games was always highly dependent on modders to fix everything constantly and there are fewer of them every day because of Bethesda’s incredible streak of ignorant decisions.
Maybe read the article. I know it's too much to ask, but before saying stupid things, sometimes, it might be better to read the article.
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”
“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”
Thank you for posting this. I was thinking that in a day when so many companies are pulling digital products, not pushing updates, and blaming consumers, that it was pretty damn cool of Bethesda to be updating anything outside a cash shop. Fallout 4 is (sorry everyone haha), 9 years old. Literally no one would bat an eye if they never touched the game again. Yeah, they have their own issues, though this is 100% a W and should be applauded.
Skyrim is one of the best selling games in history. A huge chunk of those sales took place on consoles, where mod availability is limited. This whole concept of modders being the only thing making Bethesda's games successful is quite exaggerated, IMO.
Mods are definitely the one thing giving their games longevity, nobody would be still playing Skyrim or Fallout 4 nowadays if it wasn't for the plethora of mods. In fact I feel kind of sorry for people playing on console, because the vanilla experience is just mediocre as fuck.
Mods might not make them successful, but they do make the games actually playable and enjoyable, especially as each new release has more never-to-be-fixed bugs than the last.
I've got a friend planning to buy Fallout 3 for PC, but no way they'd buy that for console after all this time. The experience just can't hold up.
If they're arrogant enough to think they can survive without the modders, let them die, I say. Fuck around and find out.
Edit: looks like I found the butthurt fanboys 😂 You people need to establish a sense of both taste and quality cause god knows you're only making the problem worse by stupidly throwing your money at Todd's false advertising.
I heard they wanted to film the wasteland parts of the Fallout show in Stoke, but they cancelled those plans when they got there and realised they'd have to spend millions on improvements.
They could've saved time on the creation of (distopian) environments if the polluted factory towns were still there. Thanks a lot environmentalists!
/s
None of these big ambitious mods for Bethesda games ever seem to get released. It's always delay after delay. That's why I'm forever skeptical of them.
Like this one, a lot of them are because Bethesda pushes an update like a decade after seemily halting any further work on the game and all the base mods require updates. Trying to run a specific version is probably too involved for a lot of people especially with how janky Bethesda modding is to begin with.
This is also the reason New Vegas has qoute a few overhaul mods. Sure some of them are questionable cough frontier cough but the fact exist at all is kinda impressive.
None is a bit harsh. There's at least one that has come out and turned into a stand-alone game, Enderal. Enderal team has previously also released Nehrim for Oblivion, which was also a huge stand-alone mod. But there was also that controversial New Vegas mod that I can't remember the name of. Skyrim also got Falskaar but I haven't played it so I don't know if that counts.
They take a huge amount of time to create so I'm not at all surprised most of them don't release, but it doesn't mean none of them release. Obviously it doesn't help that Bethesda keeps meddling with their games which end up breaking mods and adding to the development. You'd think Bethesda would've figured out how to update the game without breaking mods, but nope.
Tale of Two Wastelands for fallout 3 and new Vegas is pretty great, and there's a museum mod for Skyrim that's bigger than the main quest line and that's without the add-ons it comes with.
I'm not well versed in modding Fallout or the modding scene, but is it the New Vegas mod that allows you to have sex with just about anything alive and create offspring? That feels like one of the most controversial mods I can recall. Or would it happen to be a mod that allows you to kill any kids in the game? I assume that would be a controversial mod too.
You should look harder then, it's just that both London and Miami have cinematic looking trailers that explode in popularity, most projects don't have these marketing savvy people.
I mean, they had announced a Skyrim Anniversary Edition style update to FO4 a while ago (before Starfield released) but it was so long ago I can understand why someone might forget they had said anything about it until the recent news with details.
The issue isn't anyone forgetting. The issue is Bethesda releasing a "mod breaking" update two days after the mod should have released. So if they kept the release date, anyone who tried it after that update will think the mod doesn't work. When Bethesda first announced a next gen update, everyone assumed it would have happened already
My point was if they anticipated the update (or Bethesda gave a release date instead of just teasing it) they could have adjusted the release date before now.
They're at least being professional about it, they've gone through all channels and simply don't want to disappoint anyone. The difference between this and something like tamriel rebuilt or whatever it's called is that this one is done, it's ready to go and they even say it's ready, but they don't want it to break after the next gen update. It'll come out, just have patience.
If anyone is looking for new fallout content there's always the fallout new California mod for New Vegas.
I'm not a fan of Bethesda in the slightest anymore, and this drives it home for me. I get that they want to update their game, good on them for updating an old game. But they release broken games that need mods to become playable. If they want to keep that ecosystem they need to quit, "breaking userspace" so to speak.
Usually this doesn't break the mods that fix bugs. That's almost always data changes.
It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.
Despite you feeling like they NEED mods to be playable, the vast majority of people play Bethesda games with no mods whatsoever, most on platforms that aren’t even capable of open modding. If you wonder why Bethesda is lukewarm on mods in recent years, look no further than this sentiment.
How dare they update their game with free bug fixes, performance improvements, features and improved graphics? Their video game I bought on sale 10 years ago for $6 is an operating system with a stable, documented API, and making that comparison doesn’t make me look insane and wildly entitled. Who cares about the 100% of people who will receive a better game for free because of this, what’s important is the 1% of people who will have to rewrite their mod so that 10% of players can use it!
Why on earth would Bethesda not want to cater to this unprofitable, demanding & entitled crowd of out-of-touch nerds who think everyone tweaks everything to hell before even trying it? I’m at a total loss.
They make broken games. You can stand up for "It just works" Todd as much as you want. He's not going to give you a special corporate shill badge and pat you on the head.
Well no, not really. They are just stating the fact that the update will almost certainly break their mod (and many others tbh) and just want time to fix it so even unexpierenced modders can enjoy it. They also say they are excited for Bethesda's update since they love FO4.
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers."
“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”
The Bethesda never changes bit was a joke that in context seems like he means it in a positive way.
"Bethesda. Bethesda never changes,” he concludes with a smile.
Yeah, the "Bethesda. Bethesday never changes" seems to me to just be a reference to the iconic and memed start of FO4. "War. War never changes". Just a little inside joke for the FO4 community
“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”