I'm an amateur game developer. It's very, very rare I actually get to meet someone else who's into it. Everyone else is either overly impressed, thinking I'm some genius making COD or GTA in my spare time (I am definitely not), or some combination of thinking I'm lying/complete disinterest. It makes me quite sad to see that programming is still relatively niche.
I tried to get into game development once, but the amount of workarounds that you have to do when scripting makes me go mad. I'm used to a more structured approach of programming when I got into game development there's so much that can be basically called hacks my mind just imploded.
Well, I learned programming through game dev, and haven't really entered the world of programming outside yet... so I'm scared of what's to come when I start my CS degree haha
I'm pretty much a Godot dev at the moment, though I've also used UE4 and GameMaker before that. I've not really touched Unity much.
I'm not at the level of working with studios - it's been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven't released anything myself, apart from a couple jam games, and though I've started a few more substantial projects, I haven't completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
I also am an aspiring game dev. What's your stack? I've been working in Godot for a while now but might be migrating to Bevy to use Rust and ECS.
Most people don't recognize how much work goes into game development and expect you to just crank out AAA content, it can be demoralizing working on your own. If you wanna chat and talk shop, hit me up!
I've found Godot has pretty much everything I need. I roll my own components using the node system, and combine it with inheritance for the full flexibility of both worlds. There's also Godot-rust, an extension to Godot that adds Rust bindings!
I code in Godot using GDScript, make my models using Blender, compose my music and edit sound using REAPER, and edit images using GIMP. I've also recently started making videos using Kdenlive (I use linux btw ;))
I'm curious about other engines, true, but for anything they may have, the thought of losing Godot's workflow is crippling.
Quite true. And, as awful as it sounds, it's also hard to find people at your own level. Whenever I do meet a fellow dev, they're always either just starting or years ahead of me haha. So that either leaves me teaching, or in the dust, never just... jamming.