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Screenshot Saturday!

Share some progress, text or screenshots of some development on your game!

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  • My first game: A small dungeon-crawler style treasure hunter, written in JavaScript with Phaser 3. I'd like to note that those are not my assets, I only worked on this for two weeks and I also learned JavaScript and Phaser 3 in that time.

    If you have any questions, feel free to ask :)

    • How has the actual process of developing your idea been different from your initial expectations and assumptions?

      Do you have previous experience with a creative hobby/skill/profession (even if it's another sect of software development), and what challenges have you faced in the shifting of your creative paradigm? What's different?

      • Before I started, I already had some experience with python for simple scripts and Discord bots. I also watched a lot of tutorials for Godot, but I quickly lost interest in Godot because at the time I felt like I wasn't ready for stuff this complex. I also felt like Phaser3 isn't really beginner-friendly either, because of there not being a lot of ressources. The one's that exist are pretty meh. The official docs don't have examples or good explanations, and the official examples are confusing to navigate and it's hard to find what you need. In terms of JS, it was similar enough to python for me to understand the basics, so that was pretty okay.

        Apart from that, I had a good amount of knowledge for GIMP and VSC to use them properly.

        At the start I wanted to create a way different game, but I quickly realised that my idea was way too simple, and done already so many times that it's hard to do anything unique with it.

        But after a few days of coding, it became easier and easier, because I realised how similar my ideas were to implement. Or it was the other way around, that I came up with ideas that I knew how to implement, idk.

        TLDR: Didn't really have a plan, tried out different game ideas, and further developed ideas for the current game simultaneously while learning how to implement ideas.

  • I was recently contracted to make a neat prototype of a game. It's a twinstick shooter with MOBA elements, you got minions coming out of towers attacking other minions and the goal is to destroy towers to make your way in and destroy the enemy base.

    Screenshot of the game

    Navigation in Godot is pretty neat, very hassle-free.

    Screenshot 2