I grew up hearing all the talking heads (media), religious groups and parents strongly criticizing video games. You've, probably, heard some of this. For example, video games involving any type of violence causing people to become more violent, etc. As far as I know, the academic community has failed to produce any negative relationship between video games and real life.
At the age of 8 my son began playing Elden Ring with me. We were both new to Souls-like games. I, quickly, became disheartened by the difficulty of Elden Ring and stopped playing altogether. On the other hand, my son continued to play Elden Ring. He had several meltdowns, over the next two years, trying so desperately to advance in this game. One of his most recent meltdowns was so traumatic for him, that he smashed the PS5 controller into our brand new TV screen which caused a square inch of it to be irreparably damaged. He was punished severely for doing this.
Two weeks later, he continued his quest to overcome Elden Ring. I remember hearing him say to himself, his mother and brother "I am not going to give up until I beat this game".
Three weeks, and many more meltdowns later, my 10 year old son beat Elden Ring. I remember hearing him scream "YES! YES! FINALLY!".
I ran into the room and found him sobbing with tears of joy. I hugged and congratulated him. I ran outside to tell his older brother and he ran in to congratulate him. His mother was overjoyed with his accomplishment.
For someone so young to persevere, spending over 300 hours, trying to overcome a tough game like Elden Ring is a huge accomplishment.
I am so proud of my son to have learned such a valuable lesson, on his own, at such a young age.
“It’s okay to fail” seems like it would have been a more valuable life lesson than “it feels good to beat a really hard video game” and it concerns me that you’re so okay with the amount of trauma this entertainment product caused him.
The fact that you’re sharing this story of years of repeated meltdowns caused by a video game and calling it an example of games being beneficial is pretty surreal.
My point is that I described the same distress you're describing using the same terminology you did. I didn't accuse you of anything, I just strongly disagreed with your takeaway that this story describes something positive.