Hey Dungeoneers! After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.
Hey Dungeoneers!
After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.
It would be cool if the new Alchemy "make it again" button would put your newly-upgraded trinket back on the left. That would save an entire tap! Think of how many calories less I could eat in a day in which I use that button.
You did an awesome work with trinkets, and all of them are useful/gamechanging. The one little thing I want to point out is that the arcane catalyst should not appear exclusively un early sewers. Probably it is a better idea to set the range to floors 2-9 (excluding 5, of course) where you can find these. And it doesn't have to appear in every run, I mean... Make it special :D
I mainly picked floors 1-3 as I want trinkets to be active for most of a run, and didn't want to put it in the prison as that area is already really bloated with gear progression.
I have a question tho. Did the pickaxe weapon ability receive a buff alongside the other duelist weapons? It's not in the patch notes, and it looks to be the same damage.
The pickaxe ability in particular was not buffed. I'm fine with it being useful against certain enemies, but in general the pickaxe isn't meant to be a viable weapon option.
Something I've never quite managed to understand is what it means in the description by saying "enemies with rigid skin". I thought that was the crystal boss and gnoll boss but they're both immune to weapon abilities...