They completely redesigned the UI for when you're using a controller. I've been playing on Steam Deck and I love it. You can walk around with a thumb stick or point and click your way around. Abilities and inventory are auto added to radials that you can customize and reorganize however you like. There's a "search" function that helps you dig through any stuff in your immediate area vs trying to point and click your way over each piece.
There are some minor quirks but overall it's awesome.
Yeah that's right. They combined your character sheet and inventory when you use the controller layout. That's where some of the quirks come in for sure
Having tried a controller on BG3 after playing DOS 1 and 2 with MnK, it works FANTASTIC on controller and would highly recommend it. Feels just like a third person RPG.
Like Divinity Original Sin I'd imagine - running around talking to people is fine, fights are a bit clunky, and inventory management will drive you mad.
Not sure how diablo works but the big difference is you move with the stick rather than clicking where you want to go, and you get a set of action rings instead of bars.
Imo it's not bad, lets me play away from my desk after sitting at a computer all day for work.
The only thing that really annoys me is picking up small things directly from the overworld... You can scroll selectable items with the d-pad but you have to be within a certain distance and the order of things changes when your character moves to pick something up.
It's a disaster. The game is imprecise to the point of unusability when operated with a controller. Hard to aim at a body to loot. Hard to aim at particular character to talk to when more than 1 stay close by. The action wheel is wobbly and lacks any snapping. Item icons are made for ants so playing from a couch on a monitor is not that comfy.
It's not amazing with a controller, but it's serviceable.
I've been running the game on a Steamdeck, nearing what I think is the end of act 2.
Looting is made much easier by holding "A" and iterating through whatever is in the environment. Unopened items like chests and bodies have an asterisk* to indicate as such. The action wheel isn't wobbly as far as I can tell, but the lack of snapping is an accurate critique. Small item icons are probably just how it has to be unless you fancy navigating between several pages/tabs/scroll screens full of items.