I want to say that I wish I could've read this 25 years ago, but really, I wasn't ready to take it to heart back then. In fact, even though I've had a couple of minor successes with free games that I deliberately didn't get too attached to, I still have extreme difficulty just sitting down and making something--anything--rather than falling into a death spiral of over-thinking and grandiose designs. I might have to re-read this a few times to make it sink in.