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Is the pitfall trap too OP?

I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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  • I haven't really had issues with that trap, and they seem to only begin to appear during the caves. There's a number of things you can do to deal with a pitfall trap once you've activated it:

    • potion of levitation
    • stone of teleport
    • spell of feather fall
    • hour glass
    • chains
    • scroll of teleportation
    • the enhanced scroll of teleportation
    • the special spell that allows you to teleport, but also be stunned (forgot the name).
    • wand of repulsion (assuming a sufficient enough level)

    Other things you can do to minimize damage:

    • Healing potion (ignoring if you have pharmacopoeia)
    • Potions of shielding (ignoring if you have pharmacopoeia)
    • cleansing potion (to remove the bleed damage after the fall)
    • The purity related seed (to remove the bleed damage, and assuming seeds work for your run)
    • Any shielding ability from talents or sub class talents.

    I'm uncertain whether I've died to the trap because usually i likely have a potion of levitation, feather fall, or any teleportation based items. I usually play with at least 6 challenges, but more recently with 9 challenges. I've played at least 700 runs, maybe 1,000 (switched phones several times)

    What were the circumstances of your deaths?

    • Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin's reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.

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