This is clearly shaping up to be the pinnacle of this decade's technology
This is clearly shaping up to be the pinnacle of this decade's technology
This is clearly shaping up to be the pinnacle of this decade's technology
Whom am I kidding, go do all of that! Learn why you most probably shouldn't 😆
Ew, knowledge and experience, pweh disgusting
I want to learn how to write a physics engine.
Those are easy, unless you want 128bit resolution, relativistic effects, collisions, or fancy stuff like that.
PS: Bonus points if you write one without collision detection, then sell it as a game on Steam.
PS2: Super Bonus points if you make it 64bit, then keep crowd-funding it for 10 years.
Making your own engine is worthwhile learning experience. The same as trying to recreate any of the foundational tools that you use. Might not be the fastest or best way to make a game but a good way to make yourself a better developer.
Not the fastest
This is my 4th Vulkan related "project" and 2nd attempt at making something other than a glorified tutorial workspace in 6 years, and it took me 4 weeks to draw this stuff with minimal technical debt.
I could just use an existing game engine, but what's the fun in not manually sorting all draw commands by mesh>pipeline>material and hunting synchronization hazards by just looking at funny glyphs for extended periods of time?
Keep in mind that if you actually want to make a game, make a game not an engine. Too many video game projects get bogged down in the engine development stage and never make it to completion.
This was supposed to release years ago https://camelotunchained.com/v3/
Here is an alternative Piped link(s): https://piped.video/Z_1vfTkBq-k?si=NpJuy9WU7vxkeb36
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source, check me out at GitHub.
Thank you! I haven't laughed that hard in a year or more. My sides hurt.
Truly what inspired me to fight against Vulkan's complexity
GET OUT. OF MY CAR. NOW
Why are you yelling at me?