After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Went to the steam page. I had no idea what this game was. Never heard of it and the title doesn't really do anything for me. So, a minus there. Reviews: Mixed. Minus there. The hero is named Jack and it's high fantasy. That is the most generic name. Minus there. He looks like every other cookie cutter generic white guy main character. The only time he looks different than a movie star clone is the last second of the trailer. Nothing positive there. The hip hop music with high fantasy is not a good mix, IMO. It's published by EA. Minus there. The dialog is very "I'm so edgy with my quips." Minus there.
The villain designs are pretty good. The cinematic trailer is well done.
Reviews say it's really demanding on hardware. Minus there.
Tons of negatives, a few neutrals, one or two positives. Yeah, this ain't worth it.
I didn't know this existed until I saw the Nextlander guys playing it, and even then I didn't catch the name of the game.
Zero marketing means that unless the game is absolutely amazing, there will be no word of mouth and no buzz, leading to no one noticing the game at all.