In Frostpunk 2's post-post-apocalypse 'it's not nature that's your worst enemy, it's human nature,' and nothing proves that like my doomed attempt at turbo-communism
You've got nothing to lose but your chains. Oh, and the coal. You could definitely also lose the coal.
Alternative title: Trotskyite gets put in charge, tries to push communism button, finds out the material conditions of a fucking ice age may not be conducive to declaring a final victory of the 5th internationale over Stalinism in a videogame.
My favorite quote in the article
Everyone was incredibly happy with me and all my kept promises right up until the coal ran out, which I'd kind of stopped paying attention to as I got ensnared in a thicket of political manoeuvring and ideology. I wasn't overwhelmed—the game does a good job of not bombarding you with too much information and mechanical complexity, and Stokalski says it's a conscious effort by the devs to make sure you're never "doing notes, doing maths on the side just to not die"—I'd just gotten wrapped up in ideas without paying much heed to material reality.
My spouse bought Frostpunk and it makes me laugh because it's probably the least optimized game I've ever seen. It's a game about the world being too cold and it turns your computer into a radiator
Standing in the cold with snow slowly covering me while I'm waiting for whatever bullshit of the day has in store for me really does make me think "damn, I should reinstall frostpunk"