hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
Cutting dev time, because instead of having to use smoke and mirrors to create...smoke and mirrors, they can just use GPU manufacturer's libraries to render it in real time.
Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.