So I'm reading The Art of Game Design: A Book of Lenses by Jesse Schell and I'm quite enjoying it. I don't really have anyone else in my life who shares my game development interests so I thought it might be fun to put together some kind of regular discussion. I've got a pretty long reading list, would nice to have someone to talk to. Thoughts?
I'm game.
I'm currently reading "Don't Make Me Think: Revised Edition" by Steve Krug. The book is primarily about website design, but anyone with half a brain could translate the design principles and main ideas into a game development context. I just finished Chapter 10(?) all about designing usability tests and how to get a feel for where the main issues are with your design.
After that, I've got "Design is Storytelling" by Ellen Lupton and "The Animator's Survival Kit" by Richard Williams queued up.
I don't think game engines make it particularly easy either. I was thinking of trying to integrate web technologies into my engine to try to ease that but it's pretty complicated