Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update. Changes Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I...
Hey Dungeoneers, sorry for being a little quiet here lately!
W change making the scythe/sickle ability deal DMG to enemies immune to bleed, it made floors 6-8 annoying if you had a sickle from f 1-5 since the skeletons just ignored your abilities
Yeah I'm trying to do a little more playtesting these days and ran into this exact situation. Nobody has mentioned this to me but it felt awful basically having no class bonus against 1/2 of the enemies in the prison. The % buff is more of a response to analytics data though, we'll see if that needs to be scaled back a bit with both benefits combined.
I honestly thought that it was an intended weakness for the scythe, so I never even thought to mention it.
I've always had this as question in my mind, do you balance the game around 9 challenges? I feel like all the classes are balanced so well even at 9 challenges, except the berserk, it's hard to build around armor
Also, I know you are doing some quality of life changes next patch, can I recommend making the alchemy recipe book more visible for PC players?
I watch a lot of newer players on YouTube, and the alchemy book (that green one) is so small that people almost never find it.
And even if the find out about recipes, I've seen people exit the alchemy station to look for recipes in the journal instead of using the alchemy book in the alchemy station.
Maybe put it somewhere in the middle so it's easier to find, it would be more in focus?___
It sort of was an intended weakness, but I hadn't really thought too deeply about how much it in invalidates the ability at certain points in the game.
I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.
I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn't end up having time. It's likely to happen in 2.5.
The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.