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My first ten wins!
  • Freerunner is kinda niche. He works very well with a ring of haste, and poorly with swarm intelligence. The idea is you run from fight to fight, and by the time you encounter another mob you have the ability recharged, and take every fight with 2x movement speed, bonus evasion (works well with ring of evasion), and stronger thrown weapons. The 2x movement speed while invisible is nice, too, and stacks with ring of haste.

  • I've got too much options!
  • Imo, roh is very strong, but only at +3 or higher. If you get the t3 ability to use your cloak even when it's unequipped, you can run ethereal chains as well, which is the best artifact in the game. Keep the row equipped. Furor isn't as strong as something like a ring of evasion or haste, but you should identify them as fast as possible (not upgrading the t1 ability to instantly identify rings was a mistake, as you now can see, since you can't really figure out what an optimal build is).

  • [DEV] The first pre-release for Community Pixel Dungeon has been released!
  • I think the rat king curse is a bit strange, since it not only dooms the run to fail and has no counter, using a scroll of rage, terror, or retribution can trigger it if it spawns near the boss room, which it often does. Maybe have the rat king turn hostile and have better stats than sewer rats?

  • Clear existing data

    Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

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    Locked Removed
    That's new.
  • As far as I see it, the issue people have is that, like it or not, this is a sensitive topic and probably shouldn't be present in a game that has nothing to do with such topics. I understand that sentiment, but at the end of the day, the dev can do whatever they want with the game. That being said, people are justified in voicing concern or frustration with this change (discussing gameplay decisions is one of the reasons this community exists), given it is done so in a non-destructive way. Don't get mad at people for disagreeing with you, but also understand that everyone on here is a person too.

  • I need Mage Advice
  • You probably just want to get heal pots from f11 shop, put your 4 sou into that sword and armor to get them both to +3, so you can wear them both with 16 str. To survive until you get both pos from f11-14, put 2 or 3 sou into your evasion ring to boost your ehp. With t5 weapon and armor and chains, the caves boss should be a breeze, and you can snowball the run to ascension

  • Public Stats/ Global Leaderboard

    One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

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    Cleric Starter Weapon Concept
  • Having armor penetration as a starting weapon is almost completely useless. You get a slight damage bonus against crabs. Maybe it could do a small amount of the damage dealt to the target at AOE on adjacent tiles? Or maybe just the 3 tiles behind the enemy.

  • Anti-Challenges?
  • Unlocking them after a normal run was just a suggestion, anti challenges could be implemented without that restriction, of course. The whole idea was that players who struggle with the game don't have to rely on seed seekers. Even with anti challenges implemented, seed seekers could still do their thing. This isn't trying to replace seed seekers, just help with an underlying issue.

  • Deleted
    (Shattered) Gnoll Trickster
  • With bandits, which also pathfind away from you, they have a slightly reduced movement speed so that you can catch up every 6 turns or so. I feel something similar should be implemented with the trickster. It would preserve the challenge of the boss and its core mechanics, but make it beatable without requiring specific items to counter.

  • Anti-Challenges?

    I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

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    Recent Patch

    Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

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    Enemies Spawning On or Phasing Through Traps?

    Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

    2
    Pie Usefullness?

    On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

    3
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RI
    Riversedgeknight1 @lemmy.world
    Posts 6
    Comments 31