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X11 + OpenGL window resizing issues

When resizing an X11 window with OpenGL content, the image becomes garbled and certain parts of the window, usually at the parts that wasn't originally part of the initial framebuffer.

I couldn't find any documentation on if I supposed to call some extra functions when the window is being resized or not. I otherwise process that even as a system event, so it can be further processed by the program using my API.

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