Didn't some early 3d pc games have this effect as well? I vaguely remember the wobbliness from the first Quake (or was it unreal? Can't remember).
Thankfully there is often a pretty big difference between studying and working.
I found there to be a level of stress in my studies that I never had a problem with later. An idea that any moment not spent pouring over books was contributing, at least in my mind, to inevitable failure; doubly so with exams looming ahead.
For me finishing my engineering degree was such a massive relief and work is so much better. I'm in anon's boat.
Yeah it is kind of dumb that you can turn from being non-profit to for-profit if it turns out you've struck gold. Cheapens the value of non-profits everywhere if they can turn that around whenever they feel like it.
To provide entertainment to the user, mostly.
I always figured that the HTC headsets are primarily PCVR with the standalone capabilities mostly being present to handle decoding the video stream and inside out tracking. For these use cases is there a significant difference in the delay between the gen 1 and 2 chips?
I've held off on upgrading my index to a focus vision mostly due to the reported poor lens quality, but I imagine the index is probably not better. It also sucks that it doesn't plug into my existing lighthouse setup. Ah well, I'll wait a generation more I guess.
Also lol caring about AI capabilities on a vr headset.
Deep or not, I hated the levelling system of Oblivion with a passion. Needing to micromanage which skills I increase for each level so I can get a good attribute increase was such a micromanagement pain, especially when everything kept scaling up your level. Often I felt like I was getting weaker, not stronger, when I leveled.
I'd much prefer they replace the system with something different (like how it works in fallout 3) than what they did in Skyrim where they just carved out all the annoying bits and left barely anything behind though.