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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)BE
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10 mo. ago

  • I'm sure the executives in charge of this decision will try to claim it was their plan all along to change the name then change it back to generate publicity. Obvious bullshit, but executives never take blame for their own mistakes. (Unless they were promised a big payout for publicly taking the blame)

  • I specifically said it was rare. And i would bet that if the cop is being filmed then they'd be much more likely to follow through on giving the ticket. And the avoidance can happen before there's even a filmable interaction with the police, like the cop choosing not to pull over a car that has a sovcit fake license plate

    1. They DO see people claiming success.

    These include scammers, and suckers who don't want to admit they're wrong.

    1. Their sovcit actions DO occasionally lead to success.

    The rare success isn't due to it being valid, but rather because the officials don't want to deal with a crazy person. For example police sometimes let sovcit people out of getting a ticket because sovcits can be dangerous wackos and the cop just doesn't want to deal with them. Another example is sometimes a government clerk will actually file an actually useful form to do a thing even when the sovcit tries to file some crazy nonsense form.

  • Do the buyers not visit the site first?

    Do they not do even a little bit of research about the area before buying the land?

    Do they not think about why the seller is selling the land at the moment right before when he thinks it's about to become much more valuable?

  • Maybe the game is figuring out HOW to send him messages and assistance. Like the princess is trapped in a room full of stuff and she has to figure out that she has to grab a tapestry off the wall and charcoal ash from the fireplace so she can write a big message on the tapestry saying ""I'M IN HERE" and then hang it out the window so the knight can find which room she's in.

    And another puzzle could be that she has to figure out how to get a key to the knight who is unable to get past a locked gate in a hallway, so the princess has to find the key, and then she has to figure out that she has to tie it to the waist of a guard who walks around the hallways so that the knight can grab the key off the guard.

    Another puzzle could be something with figuring out you have to do something with a rat that scurries between areas.

    Another could be doing something with a bird that flies somewhere and does something helpful

    Another could be using the toilet tube to drop out a map to the knight waiting below (castle toilets were just a hole in the wall)

    Another could be freeing a monster from another cell so the monster will kill all the warriors waiting in the hallway before the knights arrival

    Another could be talking to the person who delivers her meals to convince/trick him into doing something outside like drawing an arrow on a hallway wall so the knight knows which way he should go

    Etc.

    And importantly you can have the story lead to her being in different locations so that the game environment can change to keep it fresh. Like as the knight starts to get close to her location the bad guys will move the princess to a more secure cell (with a wink message to the player audience referencing mario "the princess is in another castle"). And the game can actually start with her trapped in a wing of her home castle with her dad (the king) trying to keep her chaste away from interaction with any men. So she can be trapped in multiple different places throughout the game as the player advances through the game