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And now I'm looking for players
  • I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49'er, and so forth. I set it in San Francisco to get some good conflux of cultures.

    Of my 4 players, 3 of them chose to be rich Victorians. facepalm

  • I think the DM got tired of our sidetrack

    For those wondering, we didn't die mostly due to a well-placed Disintegrate. My "stick an immovable rod in its innards" was disappointingly low damage.

    For those wondering otherwise, our best plan involved turning it into a regular worm, using an immovable rod with a hole drilled through the length of the staff, clicking the rod, then dispelling polymorph.

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    Low-effort illustration of scene from this week

    To my credit, the reason I was hiding was to find out if some guys we'd joined while traveling were sus.

    They were sus. Which we found out when they ambushed us at night.

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    Grump or Gremlin. Always

    I'm trying to branch out but somehow I always end up on the same two branches.

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    "I fail my con save." "You take poison damage." "No I don't."

    Our DM is ready to kill our monk. If he can find any damage the monk can't dodge, reduce, or straight up ignore.

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    Flex Seal

    The DM's description of the damage was "You still have enough bones to keep most things in place."

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    Which GM-dere are you?
  • Speaking as a player (most of the time) I love making things worse for my poor character. And I send my evilest ideas to my DM. Who then makes them heartachingly worse. It's great.

  • Don't let your guard down

    If this posts twice, my apologies, it was loading super slow and I tried to upload again. If not, do me a favor and disregard this message. Didn't happen.

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    New adventuring party just dropped
  • I made an adventure for this based on the Tiny D6 Pirates system. They were in 1820s or so San Francisco so we've got robber barons, Emperor Norton, and all sorts of weird stuff thrown in. You can also have fun with cholera epidemics and floods and gold rushes.

  • "The fireball, an old classic. Excellent execution on that lob."

    I kind of want to get a friend to just sit in a game store and find a game to troll with this.

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    d6 base, d12, d8, d10, %ile, d20, d4.

    But I suppose the truly insane could stack starting with the d4.

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    Noticed something on a rewatch
  • Hm. Re-watching (scene inside the wagon starts about 1:27:00) and yeah, as she's swinging in and we see the floor from a different angle, they are flat. But at least one of them in this pic looks like a d6 with pips.

    Missed opportunity here, movie folks :D

  • Tales From the Tables episode 35: Echoes of the Past, part 2
  • First off the development of that backstory is beautiful.

    Also my rogue lost all her dignity to a mimic recently. 2 mimics. I shot the second one and tried to hide from it on a bookshelf but it frog-tongued me. Also lost almost all my hit points.

  • Worse than legos
  • I suppose the correct pedantic way to say it is "Lego bricks" even in the plural. But brevity in titles is a thing I strive for. Less so in the comments section. Also marbles. Marbles feel surprisingly sharp for spheres when stepped upon.

  • It's getting out of hand.
  • We've tried some Roll20 and even a mix of in-person with someone zooming in (which we're gonna have to do again) but the commute is worth it for the in-person to me. Then again we host so it's no commute off my nose. Just set up and clean up.

  • Good thing my -2 strength will help me escape!
  • I did check! It went something like: Me: Before I go further into this room, I'm backing up to the wall and shooting everything to see if any of it bleeds. Party: You sure you're not going to get eaten by the wall? Me: ...well if the wall is a mimic I'm already dead.

  • Good times...I think
  • Eh, I'd definitely say it's not a "don't ever do this" scenario. For player agency matters- if luck had been on our side (if I'd rolled a longer fuse, if we'd coordinated better, if I'd gone down instead of up first) then yeah, we could have diffused them. Regardless, I think it works for the story. First off, it's something I gave myself in my backstory, not something I earned in-game. Secondly, I acknowledged that having this bar to defend was reducing my character's desire to go after the main story line (so I shouldn't have been surprised ;) ). Third, this is intended as a short campaign so I think bigger character's-life-changing events are reasonable if not even expected. And most importantly of course, I trust my DM to make a good story, and he trusts me to help move the story forward in interesting ways. (despite what I said about defending the bar, I can find character reasons to move forward if I need to and have in the past.)

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CA
    CalamityEmu @ttrpg.network
    Posts 62
    Comments 27