Try actually reading what the developers are saying. Most are saying that they can't make good games because the suits won't let them. They keep fucking over and chasing off the most experienced and visionary people, force teams to chase trends instead of concentrating on one type of game and never give them enough time.
It's more that it was about protecting both from each other. If you read Thomas Jefferson's Virginia Statute for Religious Freedom, most of it is about how it's wrong to use state power to enforce religion, but he does throw in this section as well:
"[Mixing religion and politics] tends to corrupt the principles of that very religion it is meant to encourage, by bribing, with a monopoly of worldly honours and emoluments."
So kind of like the national socialists rejecting socialism...
Like it or not, Twitter is the only place where you can talk to a random developer at a huge company and get immediate confirmation that there is indeed a bug in their latest release and have a bunch of people crowdsource work arounds. There really is no alternative for professionals and experts to discuss the particulars of their fields and it really sucks that Musk is destroying that.
The first one is also a policy. And as a cybersecurity guy, it's a good one. No one wants a return to the massive botnets of the 2000s.
The game is mostly about talking to people and choosing your own adventure with the occasional tactical combat. There's a lot of complexity if you want to get into it, but most of it can be ignored if you play on easy. While the combat is fun for those of us that like that sort of thing, the big draw is the story and how reactive it is to your choices.