This particular proposal is trying to end the mandate for the utility to purchase electricity from rooftop solar owners at times when there is no demand for it and no existing infrastructure for storing it.
To cover the expense of having purchased goods they can't sell, the utility needs to increase their rates, and that cost increase hits people who don't own solar panels harder than it hits those who do. That makes installing solar panels more financially appealing to people who can afford them, but it also increases costs for the people least able to pay.
And it seems like the utilities are pretty attached to the idea of keeping maintenance fees proportional to actual usage. If I'm reading the article correctly, there was an earlier proposal to require rooftop solar owners to sell 100% of what they produce, and buy 100% of what they use, presumably with a % surcharge for maintenance attached to the purchase. Assuming the utility would pay the current market rate for solar power at the time it was produced, it could be a fair system that would adjust itself automatically based on market forces so the government would not need to update pricing regulations every time a new gas or nuke plant is added to the grid.
Circling back around to the initial point though, we wouldn't have this problem if more storage infrastructure were built, allowing the utilities to sell the solar power they're currently mandated to buy. I suspect that energy storage via home appliance usage patterns will only cover part of our storage needs.
Asking the right questions over here. This is pretty clearly a billing method problem - mixing infrastructure maintenance charges in with electrical generation charges so that people who use more electricity pay more for infrastructure maintenance, which seemed like a fair way of doing things in a time before cheap, decentralized power generation.
I'm no industry expert, but it seems like maintenance costs are tied to the potential to deliver electricity rather than the actual delivery - systems need to be sized for peak load. So a fix for the billing problem might be to remove the cost of maintenance from the cost of generation, adding a line item to customer's bills to cover infrastructure maintenance, and for the size of that charge to be proportional to the potential peak load that customer places on the grid rather than their actual usage.
Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.
The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.