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I'm excited to release ENFUGUE into beta with v0.2 - full SDXL support, mixed 1.5/XL Diffusion/Inpainting/Refining Pipelines, and full MacOS support with a portable installation. Free and open-source.
  • It does seem to work fairly well, although I will say that it doesn't fit my workflow at all so I haven't done a lot of testing. I do think there are some UI things that you could look at though. Engine and Dimensions shouldn't be minimizable lists, because the fields only take up as much space as the label does. Also, your tooltips are outrageously large, covering about 75% the width of a 1080p monitor which makes them quite hard to actually read.

  • Hardware requirements for SDXL on A1111?
  • It's hard to give precise figures, because there's always tricks to getting a little more or less but from my (admittedly limited) testing SDXL is significantly more demanding, and 10+GB of VRAM is probably going to be the minimum to run it. I don't remember exactly what I was doing but I run on an RTX A4500 card, and I managed to max out the 20GB of VRAM just with one SDXL process, where I can normally run a LORA training and 512x768 size images at the same time.

  • How do you approach creating images?
  • A lot of the time I try to just let images come out as the AI imagines them - Just running img2img prompts, often in big batches, then picking the pictures that best reflect what I wanted.

    But I do also have another process when I want something specific, which involves doing img2img to generate a pose and general composition, flipping that image into both a controlnet (for composition) and a segmentanything mask (for latent couple) and then respinning the same image with the same seed with those new constraints. When you run with the controlnet and the mask you can turn the CFG way down (3 or 4) but keep the coherence in the image so you get much more naturalistic outputs.

    This is also a good way to work with LORAs that are either poorly made or don't work well together - The initial output might look really burned, but when you have the composition locked in you can run the LORAs at much lower strength and with lower CFG so they sit together better.

  • ELI5, the SDXL upgrade process
  • The real value of SDXL isn't the higher native resolution, its the improvements in rendering fingers and text and so on. But honestly I have not yet been super impressed by SDXL, in the same way that I want to stay playing the old game with all its DLC and mods. SDXL is good, but until we have the same depth of resources available I am staying with 1.5.

  • Abandonware
  • There's a weird modern military turn based strategy game where you fight invading orcs. It's called Spellcross and until recently it only was available through Hall of the Underdogs. Great game, very Xcom, balls hard.

  • preach
    preach
  • He who pays the piper calls the tune. Don't complain that modern media is garbage that doesn't cater to you while also saying middle class soccer moms can sponsor everything.

  • preach
  • With most modern software you paying for the on-going development and all the network infrastructure to send you your copy. Same way that you pay to use the bowling alley.

  • preach
  • It's more complex than that - You aren't wrong, but there's a lot more going on. Almost anything made by an employee as part of their job belongs to the company. If Amazon licences your work to make something based on it, that's one thing, but if you are a jobbing writer who gets assigned to develop a new series, Amazon will own everything. You get paid in your salary, not in royalties. And, frankly, a lot of creatives are quite happy with that arrangement (since it's so rare to make money at all).

    And that's why it's... Odd. Because the "creator" is some dude who has already been paid; literally has received his salary. But the performance of his show does impact him, at least to some degree. Low ratings don't mean he gets paid less, but it means he's unlikely to earn more in future.

  • preach
  • Indeed. And that's without considering that a lot of SaaS stuff on the consumer level lets you cancel at any time. Ok, you can get burned for 30 bucks if it turns out not to be all that useful, but the full packages are typically priced somewhere between eyewatering and "ARE YOU FUCKING KIDDING?", and they always have been.

    A perfect example here - GeForce Now costs like 20 per month, cancel whenever you like. A 4080 gpu costs way over a grand. It's up to you whether you prefer to own, rent or not bother at all, but it doesn't take a lot to convince me to spend 20 bucks, but it does take a lot to get me to stump up for a whole new PC.

  • preach
  • There's nuance in the pirate ranks my dude. Some people don't really believe in property rights at all, some people think that piracy is acceptable when you can't afford/obtain the original, some just like to try before they buy.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FA
    FactorSD @lemmy.dbzer0.com
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