Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KE
Posts
7
Comments
29
Joined
2 yr. ago

  • I am for sure going to do another playthrough when 1.1 comes out (I am just wrapping up my first playthrough). I for sure want to spend more time on making things look nice, and for sure want to use blueprints more. I am still pretty torn between the tight compact blueprints like above (that might still look good) vs the more walk-able, aesthetically driven designs that happen to use blueprints.

    I do really enjoy the 3d tetris aspect and building in tight spaces, but some good looking designs also go a long way.

  • I assume that would need to connect horizontally?

    Edit thinking about this more: I don't think I want auto connect in this case. The connections need to be slightly different depending on what quality node and whether it's over clocked.

    It is a really good idea, and I will likely employ it in other blueprints like this one, just not this one.

  • Satisfactory @lemmy.world

    I created a modular ore processing tower

  • I gave it another look after you comment. I cannot find the advanced button. There really are not many user interactive options in my menu, except in the profile space =/. I've seen other report the menus missing as well.

    Either it hiding in plain sight, and I am derp'ing hard, it's so buried I can't find it, or it's completely missing on my end.

  • I can just wait. I tried it out on Steam Deck using a community profile (1.0), and gave up pretty quickly. The game is just too complex to hack controller support on top of it, so I am hopeful for the official support. I'd only even consider it when traveling, and otherwise I'd just use a PC.

  • Thanks for the insights. Normally I'm 100% good with releasing it when it's ready as well as not giving a date ahead of time. But I'm about the head out of the country for a week or so, and needed to know whether to bring my Steam Deck =). It sounds like it still has a ways to go, and I'll be back before it's release.

  • You comment led me down another rabbit hole: I don't have that setting in my control panel, and apparently am missing several whole sections. An extra detail: I'm using a laptop with both integrated and discrete graphics. I tried launching a game and seeing if more settings would show up, but that didn't seem to work. Apparently they are only consistent with an attached monitor.

  • I’ll give it a try. I’ve seen as a solution to multiple problems, so probably a good tool to learn.

    Thanks. I think this it best general answer (don't solve my specific problem, but for sure answers how to best get help.)

  • From my many decades of windows gaming, I always run in borderless window mode if I think I need/want to tab out.

    I'm running on a laptop, but it's fairly high end: 13th gen i9, 4070, 64GB of RAM, and only a SSD.

  • Linux Gaming @lemmy.world

    Games freezing when alt-tabbing. Where do I even being debugging?

    Satisfactory @lemmy.world

    12x balanced Manufacturers in a mk3

  • You can fit 4x generators in a mk2, which is what I am using as my base for the stacking generators. While a mk3 will let you squeeze something like 9 in a single blueprint, but you are really playing tetris at that point and it doesn't look natural. It's also only a little shorter than my 4x plus a 4x on top. Overall, I like the 4x in a mk2, as it scales more naturally.

    I highly recommend building them via blueprint if you aren't already. The main benefit being that you can overclock them in the blueprint itself, and it will be built overclocked and with the power shards already in place.

  • Fuel, Turbofuel, or Rocket Fuel?

    I setup in the blue crater, and completely missed the mark on space. I am up to Rocket Fuel, but only using ~1200 crude at the moment. I have started to double stack my generators, and made a nice blueprint for it. Unfortunately, I added too many Power Storage units in the blueprint, and I run our of wire to quickly when trying to mass build them =/. The design is setup to stack as tall as you want, and doesn't look completely terrible with the exhaust in the middle.

    I have a compact blueprint with 4 refineries (OC'd to 125%) + 4 blenders for the Heavy Oil Residue + Diluted Fuel step. (I also can reuse this one for my plastic/rubber setup). And another blueprint with 4 blenders stacked making Nitro Rocket Fuel. After packing these so densely, I've been able to cut the footprint of producing the fuel in half.

  • There are two easy ways to tweak the game without needing mods. You can kind custom craft a pseudo new game+ that way.

    • Game settings/advanced game settings - can allow you to start with tech unlocked, hostiles set to passive, and a variety of other settings
    • SCIM can let you easily edit your save game, including, but not limited to unlocking recipes, unlocked research etc.

    I've been debating tweaking some settings for my second go (when 1.1 drops) myself. I think giving myself Manual Depot Uploader from the start of the game will really make the play though more fun without really altering the need to go exploring. I've been waffling on setting all the critters to retaliate only. I think I want to redo all of the crash sites to explore the new breakdown mechanic, but that's just me. I do want to see if there are new achievements with 1.1 before i tweak an advanced setting, but I guess I could spin up an old save for that if I cared enough.

    Your game, make it play how you want to make it play.

  • Satisfactory @lemmy.world

    Anyone else restarting when 1.1 drops?

  • On the plus side, the generators themselves are the same. You wouldn't need to rework those, except to increase the number. Overclocking the generators can help there too if you aren't doing so already.

    Ionized isn't worth it unless you need a way to sink power shards in a complex end game setup. It takes a got bit of power to make. Also supposedly one of the best fuels for the jetpack. Once you get some alt recipes (Heavy Oil Residue and Diluted Fuel) you can really make your crude stretch, and it's not really the limiter. My first retro fit was from Turbo Fuel to Nitro Rocket Fuel, and now I am in the middle of moving to Heavy Oil Residue -> Diluted Fuel -> Nitro Rocket Fuel. I have more crude oil than I can use now, and am limited by sulfur/coal/etc.

    Given all of that, yes, making a separate plant might be a good plan.

  • Satisfactory @lemmy.world

    Do we have a timeline for 1.1 or the console version?

    The Legend of Zelda @lemmy.ml

    Just a taste of the craziness possible in Tears of the Kingdom

    Lemmy @lemmy.ml

    Where is the best place to ask questions about hosting instances?