Mandragora @ Mandragora @lemmy.world 帖子 0评论 4Joined 4 wk. ago
I see the challenge descriptions after getting the amulet, but it's demotivating to try and I quit after... IMO they're not the fun kind of difficult and poorly made, with some exceptions like badder bosses
Yup it gets stale after the first win and I dont know what to do after. Wish there's more boss and floors unlocked after getting the amulet so I can keep playing, just like other roguelikes
Emmm but it looks like the above idea already satisfies most of your worries 🤨 It's locked behind a completion of the game to not overwhelm newbies. Check. And unlike those painful challenges it doesn’t brutally change the game if it's an optional lategame fight
I dunno, I don't have the motivation to replay SPD when there's no hard post-game goal to conquer. I play SPD, get the amulet... and it's done. New trinkets and classes don't motivate me to replay I think? No one complained when StS or deadcells added a new postgame boss, instead they get praise and high replayability. It's the ultimate goal that will make the 'item updates' worth playing and more new players joined
IIRC the only time I revisit SPD is when they added that crystal cave boss. Now that is a tangible goal and I'll always vote for a boss update, I'm willing to put money if the boss development needs art and stuff
If only they can focus on making good games instead