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Anon names his world languages
  • Makes sense if there's one nation that dominates economically and/or diplomatically. Like English today, IRL.

    Though, if one group does not have such a strong influence, you'd probably end up with something like the "Lingua Franca," a mix of multiple languages spoken by the most relevant nations (IRL, in Renaissance Western Europe that was a mix of Italian, Greek, Arabic, Turkish, etc.)

    So Common may not be a proper language at all, but instead be a creole/pidgin of all the other big ones. So characters hearing a language they do not speak might still catch words here and there allowing them to decipher the gist of what was said. Also, Common would most likely be spoken in more metropolitan areas. A backwoods farming town may only really speak their native tongue, save for the mayor or merchants.

  • What is something really stupid you purchased that turned out far better than expected?
  • I got one as a gift. So dumb. Just what a I need in mug: IoT and a charger! /s Plus, I can just microwave a normal mug to heat it back up, but not this. And forget about the dishwasher.

    ...except now that I've used it. It's pretty fucking nice not having to go over to the microwave when I inevitably forget about my drink. And if I use the charger as a coaster. That battery is always topped up. So, I understand its appeal.

    Tl;dr: It's dumb, but it's also actually quite nice. I certainly wouldn't buy myself one, but I enjoy using mine.

  • GM ditching CarPlay could go bad, complain car dealers
  • My '21 Malibu had it out of the box. I can't speak for Car Play, but wireless Android Auto is 95% flawless. There's that 5% where I get in and the phone won't connect automatically. But I think it's an issue on the phone side. I have to unlock the phone then it kicks in.

  • The flaw with Mark of the Odd games

    Hey all, games like Into the Odd, Electric Bastionland, Mausritter, Cairn, etc. All use Chris McDowall's elegant 'stats as health' concept.

    It's a great concept: It keeps the character sheet compact, and links a character's prowess to their condition which is very immersive.

    However, there's a flaw in this system I cannot ignore: Strength is by far the most important Stat as almost all attacks target a character's Strength. As a result Dexterity and Will/Charisma damage rarely comes into play.

    Whenever possible, I try to apply Dex damage from attacks, traps or poisons that hinder movement, or Wil/Cha damage from spells or poisons that don't affect the target physically, but that's just a houserule and it's not always easy to come up with immersive reasons a foe would have these abilities.

    How do you get around that at your table? What are your most common ways of targeting these stats?

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
    Morbid the Corvid @ttrpg.network

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