Nibodhika @ Nibodhika @lemmy.world Posts 0Comments 1,406Joined 2 yr. ago
Languages I'm fluent:
- Spanish (Por favor, Gracias)
- Portuguese (Por favor, Obrigado/a)
- English (Please, Thank you)
Languages I can mostly understand but I'm a disaster speaking:
- Italian (Per favore, Grazie)
- Catalan (Si us plau, Merci (Technically Gracies, but most people use Merci))
Languages I can speak small child like phrases and express some simple things (although I'm very rusty in both of them):
- Russian (пожалуйста (Pajalsta), спасибо (Spaciba))
- German (Bitte, Danke)
Languages I can say "I'm sorry, I don't speak X, do you speak English?" (Which I think is more important than just please and thank you)
- French (Si vous plat, Merci)
- Dutch ( [don't know this one], dank je)
- Finnish ( * , Kiitos)
Languages I can say Please and thank you (because I've seen enough TV in this language):
- Japanese (Onegai, Arigato)
There's no word for please in Finnish, which you'd think makes the language sound harsh, but I think it's the other way around, it makes everyone be polite by default, when going into a coffee shop and saying "one coffee" is the equivalent to "hello, can I please have one coffee, thanks" it's hard to be rude.
I love the fact that Finnish doesn't have a way of saying please, so you just thank the person instead. The first time I was in Finland I learned to say "excuse me, I don't speak Finnish, do you speak English?", and because that was the only thing I learned I wanted to learn to pronounce it correctly, so I took the time and effort to learn how to pronounce it. The problem when I do this, is that most people don't learn basic niceties, and even the ones that do tent to mangle pronunciation, so native people think I'm kidding because it sounds like some native saying they don't speak the language. Also because the majority of interactions with people are simple "hello", "thanks", "bye" I like to pick up on those by listening to people, but not by studying it or anything.
All of that setup for this stupid story: One day I go to a supermarket and the lady tells me "Moi" (hi) and with the same cheerful tone of voice I've seen people use I replied with "Moi Moi" (bye bye). I had seen people use both Moi and Moi Moi, but hadn't noticed that one was hi and the other was bye, so I was accidentally cheerfully rude, and I still feel bad about it. If you're out there, I'm so sorry supermarket lady in Helsinki, I'm just a dumb tourist trying to be nice.
Not always, they only started to offer Linux support after Steam, and even then it's just a very small part of their catalog and none of their own games/products, so I think it's fair to say they don't offer Linux support but sell some products that do.
Why not use something like Nvim on both?
I wish more game/software had Linux support. I know there's wine but still
There, FTFY
I agree, there are very few really good IDEs and the majority of them are closed source. The only open source one I can think of off the top of my head is Kdevelop, and last time I tried it it was not great.
That being said, I think the reason for that is that most FOSS projects are stuff someone started and maintained because they wanted an alternative with XYZ, and for IDEs a good chunk of people who could build excellent IDEs don't even use one, so they don't even start to work on it. The reason is that vim/emacs are so great it's very hard to beat them, I think a good configured vim/emacs can beat anything the best IDEs can do, and while configuring vim/emacs to get to that level is difficult, it's stile much more easy than building an IDE from scratch. So you're left with a gap where beginners don't have any tools because experts don't need them.
Godot is objectively better as an engine, you might still prefer Unity for the amount of content you can pay to get, but if you're doing everything yourself Godot is miles ahead of Unity. I always give this example because it's so dumb but perfectly illustrates my point:
If you're writing a Single player game, you don't care which controller pressed a button, otherwise if for some reason there are multiple controllers connected only one of them will provide input to the game. In Unity the way to deal with this is to make multiple mappings, e.g. Controller 1 button A means jump, Controller 2 button A means jump, etc, etc. Unreal has the same thing, Godot used to be the same, but a quick look at the code base and a couple of lines of code later and boom, Godot now has an Any Controller button A means jump mapping.
This sort of thing makes Godot objectively better than Unity. There are other things too, but this one takes the cake for me.
Why shouldn't it? As long as your system detects the pen and sensitivity (and Linux is excellent at peripheral support) any program should be able to use it properly.
Home: Arch, because I'm a lazy ass who likes the AUR.
Work: Ubuntu, because the laptop they gave me came with it
Servers: I don't have a particular distro I use for all my servers, it depends on what's my frame of mind when setting the server up. But I'm considering learning NixOS for this use case.
It is still being released but they had the designer/writer from the 1st one leading the writing team, but fired him due to "creative differences" so don't expect anything similar.
This one gets me as well, Paradox had a great history of maintaining and upgrading the base game with money made from DLCs, some of which are content/feature related and others are way cheaper and are cosmetics, all of that while providing mod support. And that model would have been awesome in a sims like game.
Then why are you getting angry while checking this sub and this post? Seems like you're also getting worked up over it.
I'm sorry you're in a bad situation, I get it, I'm also not in a situation where I could even buy the switch 2 even if I wanted to. But this is a big deal, the USA have fucked themselves up in the ass so hard that people outside of it might get hit with it. The price of the switch 2 is just one of the tips of this iceberg, the price of the PS5 is another, but in a short while the same thing will start to happen to lots of electronics, including hospital ones, which could increase the price for everyone depending on how this plays out.
Unfortunately for the rest of us the US is a BIG extremely consumer market, and if they get taken off the picture the profit margin decreases and prices need to hike to keep up.
Mixing up correlation with causation. A while back I was having a discussion here on Lemmy because people were saying pitbulls are dangerous and pointing to the disproportionate amount of deaths caused by pitbulls vs the percentage of dogs that are pitbulls. The argument goes something like this "Pitbulls are responsible for 55% of killings, but they're only 12% of all dogs, therefore Pitbulls are dangerous".
Oh, and BTW if you agreed with that argument above, congratulations, you're officially a racist, because those are the numbers of murder convictions and demographics for Black people in the USA. The argument is the same, and the reason why it's flawed is the same: correlation does not imply causation. Just because there's something seems disproportionate out of context doesn't mean it has the most obvious cause, in both cases the reasons are much more complex and mostly have to do with education and opportunity (or lack thereof).
The Everending Story
Is that a short movie about a kid finishing reading a book about a hero completing his quest?
I use Colemak, but just learned about Colemak-DH in this thread, I might give that a try, as the hjkl keys seem to be better positioned and have been trying to get back to vim.
Layers, it's much easier than you might think if you're already touch typing.
I have also recently been playing Mini Motorways and found it more fun than Mini Metro (too bad it's not available on Android, since mini metro is one of my favorite phone games)
CK can be daunting, I recommend you choose which time period you like best and go with that game, e.g. if you like sci-fi go with Stellaris, if you like WWII go with Hearts of Iron 4, etc. liking the time period where the game is set can make a huge difference in you willingness to learn it. For example if you don't like medieval it might be daunting to track lineages and hereditary traits and how the ownership of land works (I once lost an entire kingdom because of it on CK2), but if you like WWII maybe seeing historical facts reflected on mechanics or learning military tactics is more interesting to you. All of those games are very different from one another, but they're also very alike, starting with one that's just the right one can help you pass the steep learning curve.
Depends, here in Europe they use GoCardless, which has a free tier. As long as you're okay with syncing your accounts only once a day, or once every couple of days you should be good. Not sure how it is in other countries though.
Didn't knew this was not normal. Although I've screwed with mine by moving. Some stuff tastes slightly different from what I expect, and those small differences accumulate. But I suppose I'll eventually get used to the ingredients here and it will come back.