Is this their attempt at "increasing" staff numbers for as cheap as possible?
You're right. I looked at Godot and it seems really good.
I think Godot is what I'll go for. Looking in to it, it seems like it'll be pretty forgiving.
Yeah, I remember seeing the news about Unity a while back but I thought they decided against it?
Can you tell me a little more about it? Maybe why it's better than other options?
Thanks for the suggestions. I was initially looking at RPG Maker but when I saw that it can't really handle isometric views I was a bit put off it. Well, that and the price of it....
Hey folks! First time poster and keen to get involved with the community.
I'm looking to all of you for any recommendations for an engine that'd suit what I'm looking to do. First and foremost, I have next to zero experience in developing, coding and all that jazz but once I know what engine to work with I'm keen to get to learning.
What engine would most suit a RPG game that's 2.5D isometric view, is kind to new developers and has a whole load of reference material so I can teach myself as I go?
I'm fully aware that y'all probably need more information to work on so I'm happy to answer any questions that'll help narrow down what I'm after.
Thanks!
We'll get there eventually. I quite like that it's quiet and less spammy than Reddit.
We'll get there eventually. I quite like that it's quiet and less spammy than Reddit.