Photography adventure game, free on Epic this week.
> Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters and solve their problems by snapping neat photos!
This game is pretty fun! I think the flowchart aesthetic looks really nice.
I played the demo and decided to get it a few months ago during the steam summer sale, but then it went free on amazon like a month later lol
Wine GE is discontinued in favor of Proton GE. See https://github.com/GloriousEggroll/wine-ge-custom/releases/tag/GE-Proton8-26
I'm not entirely sure how Lutris updates proton, but it should be able to detect and use the Proton GE versions you installed to Steam with ProtonUp-Qt.
You can't defederate from the bridge because it's not going to be the only instance of the bridge. Anyone will be able to host an instance of the bridge server, just like anyone can host an instance of any fedi software. Sure, you can block brid.gy
, but then you also have to block every other instance, too. On the mastodon instance I use, there are 45 blocked instances of Birdsite Live, a (now defunct, one way) Twitter bridge!
Opting out with a hashtag technically works, but there is a character limit in the mastodon bio. It also depends on all bridges agreeing to the same hashtag.
Opt-in just makes a lot more sense, imo. It avoids different instances hosting duplicate mirrors and it avoids anyone (on bsky or fedi!) from having their posts scraped and mirrored to a different network without their knowledge.
Is the LSP support in nvim better than what you can get with plugins? I'm using coc.nvim with vim and yeah it is really cool.
I didn't know about that :term
difference. I think I prefer vim's behavior there.
If you have :set hidden
, then the current buffer will be hidden when you open a different file, and you won't be prompted. Without it, vim doesn't allow hidden buffers and will discard the buffer when you open a different file (which is why it prompts you). Vim's defaults are very odd sometimes.
Huh, that cw
behavior in vi does seem pretty jarring. Interesting, though. It makes sense why it was like that.
I mean, most of those things can be done in regular vim too. I'm probably going to switch eventually, but I haven't really had any issues with vim that would motivate me to switch, and I haven't really encountered anything super useful that nvim has that vim can't also do. Though, I'll admit lua is tempting, and better defaults are certainly a plus!
For search highlighting, the relevant options are :set hlsearch
and :set incsearch
. nvim just has those enabled by default. nvim also has a binding Ctrl+L to clear the search highlight. This isn't in vim by default, but the vim-sensible plugin also adds it.
What do you mean by cw
putting a dollar sign? I don't think I've ever encountered that.
Edit: the vim syntax for Ctrl+L got eaten by markdown.
I've only played a couple zachtronics games before, but they're all really fun and indepth programming/factory puzzle games. I've seen them compared to Factorio before, and I think it's apt. Instead of building one large factory across the game, every level asks you to build a self contained factory.
The two I've played before are TIS-100 and SHENZHEN I/O, both of which involve solving puzzles using a simple assembly language.
If your history isn't working, it's probably because you're blocking s.youtube.com. If you whitelist that, history should work again.
Sorry, something went wrong. Just don't panic! (they/them)