Skip Navigation
Discussion: How best to represent starship construction and supercharged slots

The Orbital update has introduced the notion of starship construction. For those who haven't explored this aspect of the game yet (or are still waiting for the Xbox update), the new space stations have a construction terminal where you can build a fighter, explorer, or hauler (no solars, exotics, shuttles, or interceptors at this time).

The way it works is, each ship is constructed from base components that you obtain by salvaging a starship, and a reactor core that you purchase from the starship tech merchant at the station (the class of the reactor core determines the class of the ship).

For a hauler you need: cockpit, wings, and engine. For a fighter, it's: fuselage, thruster, and wings. For an explorer, you have hull, left wing and right wing. Note that each component can (and for wings, typically is) a set of multiple of components, which is how you get all the variations.

To obtain a component, you have to scrap a ship that has the configuration you want. The ship scapper has a new option to let you salvage one component. So if you want to make a ship, you have to scrap three ships total to get each component: cockpi+wing+engine for hauler, fuselage+wing+thruster for fighter, and left+right+hull for explorer.

!

Testing has shown that supercharged slot arrangement is procedural. The same components (including the reactor core, so S-class vs A-class etc. matters) at the same space station will result in the same SC slot configuration. Color is irrelevant.

So what does this mean for the Glyph Exchange?

It means we can publish glyphs to space stations that result in favorable SC slot arrangements for a given starship configuration. The question is, how best to do that?

Since the subject lines here are intended to serve as an index, I'd like to suggest using this form:

Fabricated Starship/Galaxy

Then we have to name the parts and provide a photo of the SC slot configuration that you get from that space station with that configuration.

!

As for part naming, though it's tempting to use the game's "language" for the parts, there are a lot of component names because they are describing combinations of parts rather than the parts themselves, and those names have a lot of potentially confusing redundancies. I think it's better for us to stick with the standard part names we always use, as people are already familiar with those and it's pretty easy to figure out which ships you need to scrap to get what you want.

1
Planet/Calypso: Wuburyd VIII, a crazy-beautiful all-blue paradise planet

!

!

Welcome to Wuburyd VIII, a paradise planet in the Strakovdo XV yellow-star system in Calypso.

This planet is a symphony of blues. From space, the ground looks like it's purple, but the planet has a filter applied to it that causes the purple to turn to a vivid, royal blue when you enter the atmosphere. And nearly everything else here is blue as well: in addition to the blue bioluminescent grass, you have blue water, blue skies, a bluish tint to the sand, and even some of the trees are blue (and those that aren't are a violet that is blue-adjacent). And of course, the bubbles look blue.

This planet is crazy-blue, everywhere, all the time.

0
Guide/Multitool: Finding multitools and staffs

There are four broad categories of multitools in the game, each with its own methods and locations for obtaining them:

  • Traditional (pistol, rifle, alien, experimental)
  • Royal
  • Sentinel
  • Atlantid
  • Staff

In all cases, finding a specific MT at a given class requires that you follow the stated instructions exactly, and may require that you reload the game on a specific planetary body and travel to a particular location to claim or assemble the MT. For the purposes of this guide, the space station is considered a planetary body.

Finding Traditional MultiTools

Traditional MT's were the first ones introduced into the game at launch, and are most often found and purchased in red cabinets at Space Stations and Minor Settlements, but they can also be claimed at Sentinel Pillars. MT's purchased from red cabinets are never damaged. MT's obtained from Sentinel Pillars have damaged slots that must be repaired.

These MT's come in four varieties:

  • Pistol
  • Rifle
  • Alien
  • Experimental

There are multiple MT models per system. The model "pool" is determined by the planet, and the class and supercharged slots are determined by the specific MT cabinet.

Finding a traditional MT is a two-step process:

  1. Reload your game on a particular planetary body.
  2. Travel to the cabinet or terminal at the given coordinates on another planetary body to claim the MT.

Sometimes the planetary body in #1 and #2 are the same.

In rare cases, more than one MT can be obtained from the same cabinet at the same class, so you may need to reload multiple times for the desired MT to appear.

Finding Royal MultiTools

Royal MT's were introduced with the Sentinel update, and can only be obtained from a Sentinel Pillar. They typically have damaged slots that must be repaired. There is only one Royal MT model per system.

To find a royal MT, travel to the Sentinel Pillar at the given coordinates and obtain it from the terminal.

Finding Sentinel MultiTools

Sentinel MT's were introduced in the Interceptor update and can only be obtained from Harmonic Camps on worlds with corrupted sentinels. There are only two models of Sentinel MT in the game: a pistol and a rifle.

To find a Sentinel MT, travel to the Harmonic Camp at the given coordinates, and interact with the terminal to unlock the MT cabinet. Sentinel MT's always have damaged slots that must be repaired.

Finding Atlantid MultiTools

Atlantid MT's were introduced in the Echoes update. They are obtained from Glyph Pillars at monoliths in Korvax systems, must be purchased with nanites, and require you to trade away your active multitool. They typically have damaged slots that need to be repaired.

There is one Atlantid MT model per planet. The class of the MT and its supercharged slots are determined by the monolith location.

Finding an Atlantid MT is a multi-step process:

  1. Complete the Autophage storyline. This is a one-time requirement. Note: Before you can start this storyline, you must complete the Artemis Path through The Purge, complete the Trace of Metal quest, and lift a MT seal from a Harmonic Camp.
  2. Reload your game on a particular planetary body.
  3. Travel to the monolith at the given coordinates on another planetary body.
  4. Locate the pillar on the monolith's base and charge the three glyphs with Atlantideum.
  5. Interact with the pillar to purchase the MT.

Sometimes the planetary body in #1 and #2 are the same.

Finding/Assembling Staffs

Staffs were introduced in the Echoes update, and differ from other MT's in that they must be assembled by the player. Staffs come with damaged slots that must be repaired.

A staff's class, supercharged slots, and color are dependent on two factors:

  1. The assembly terminal.
  2. The staff head.

Since any staff can be assembled at any autophage terminal, a staff find is really a terminal location that will result in a staff of a particular class, supercharged slot arrangement, and color using the stated head style.

Assembling a staff is a multi-step process:

  1. Complete the Autophage storyline. This is a one-time requirement. Note: Before you can start this storyline, you must complete the Artemis Path through The Purge, complete the Trace of Metal quest, and lift a MT seal from a Harmonic Camp.
  2. Obtain the staff head(s) specified in the find.
  3. Obtain a staff backbone and core.
  4. Travel to the stated location on the target planet.
  5. Reveal the autophage terminal using the polyphonic core in your active MT.
  6. Assemble the staff with the stated head.

The procedure for obtaining specific staff components is outside of this guide.

0
it's almost done!!!
  • I don't buy into this "there's no such thing as bad press" thinking. Having 10-15% of the canvas devoted to "fuck spez" kind of ruins the "but look at our engagement" argument.

  • Does it feel like the fediverse is exclusively used by older tech nerds?
  • This federated stuff is going to remain niche unless somebody figures out a way to make it approachable.

    And also make the layout attractive. I view Lemmy via a Web browser on my desktop (yeah, I know, my age is showing) and it is...I'll be polite and call it "a work in progress".

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SK
    SkySchemer @lemmy.world
    Posts 47
    Comments 5
    Moderates