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Monster Hunter Wilds announced for PC
  • I disagree, challenging (ie hard), drawn out fights are one of the core aspects of the game, Rise was easier because it was made with Switch's underpowered battery in mind, so fights had to be shorter.

    For a mainline MH game movement should be more deliberate and fights should be harder, in my opinion, of course, in addition to hunting and equipment farming.

  • Monster Hunter Wilds announced for PC
  • World was a breakout success for Capcom, people in the west started paying attention to the series (in no part because of the simultaneous release between Japan and the rest of the world), there is no way they walk back on it, specially since Rise was another success on our part of the globe.

  • Monster Hunter Wilds announced for PC
  • It's all but confirmed since there are 6 wyvern heads on the logo, it might sound crazy talk but you can go look up the logos from other mainline MH games, each have the number of heads equal to the number of the game, that's how we knew that Capcom was moving away from numbering games with World BUT that it was a mainline game, and how we knew Rise was more of a spin-off.

    But yeah, even from this short teaser it seems that they're expanding on what made World great and letting go of things from Rise that were... Let's say... Controversial.

    It looks like it'll be open world or at least that the environments will be waaaay bigger than World, I personally LOVE the Guilding Lands from Iceborne so I'm looking forward to what Capcom is cooking!

  • Monster Hunter Wilds announced for PC
  • IMO Rise was a little too easy for my taste, but it brought a lot of new people to the franchise (alongside World), so I'm a little conflicted there, I did enjoy my time with Rise, though!

    Also, great to see what appears to be a day-one Steam release, crazy to see Capcom learning.

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    YoLaTengo @lemmy.world
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