ampersandrew @ ampersandrew @lemmy.world Posts 75Comments 1,673Joined 11 mo. ago

In a lot of ways, I liked it because of how short it was.
There have been so many great games in the last few years that it's been hard to keep up, but they haven't required those new consoles.
Because even when it's supported, the people who tend to circumvent it find ways to do so on Linux, because it's less secure. They choose instead to just not deal with it rather than trying to hire or build up that expertise, which would come at a high cost for little benefit.
Personally, my problems with this type of game go beyond its anti cheat support, so enabling Linux support for their anti cheat still wouldn't earn my sale anyway.
What part of it baffles you? I don't like it either, but in order for them to get the same level of security on Linux that they do on Windows, they'd have to do all kinds of work embedding their anti cheat in the kernel. I don't know if the license of the kernel even allows for that, but good luck getting Linux users to agree to knowingly installing a rootkit to play a video game.
The worst part is that Tom Clancy should not be a power fantasy. That brand means nothing in video games anymore.
If you like what they're putting out, I can see that, but when there's less variety coming out, some of the types of games they used to make aren't getting made, so there are going to be people with itches that aren't getting scratched like they used to.
The longer development cycle of AAA games does mean we're getting fewer of them than we used to, so the author is right that that is different this time around.
Monthly active users - the amount of people playing games on the console - are up considerably, 129m to 90m, on the equivalent period of the previous console.
I'm not convinced that number is the number of people playing games on the consoles but rather the number of people signed into PSN. I haven't played a game on PS4 in 5 years (and we don't have a PS5), but we use it daily to stream video services.
Well, yours is certainly one perspective that I don't share. I'm sorry his post wasn't polite enough for you, but I promise he is and will continue to be friends with all of these people afterward; it's a small industry and only getting smaller.
While several reviews are knocking the game for things that he and I find not only to be non problems but in fact solutions, I found value in him sharing that perspective coupled with a negative review detailing the opposite, which is why I put it here.
Grubb has no ill will toward his colleagues. But there are plenty of them praising games that he and I found disappointing for that sanding down, so I understand frustration when there are reviews knocking down a game for delivering what we feel games "ought to be" doing. You get short snark because it fits better in a character limit. If you want more nuanced opinions of his, they come in podcast form, not written form.
I understand that reviews are subjective. I just found it funny that the characters in the game were shouting the solution to the reviewer's problems at him for so long that he found it frustrating.
Jeff Grubb's not-a-review was speaking to exactly the kind of thing that's important to me in games and why he likes this one so much, which did me a great service, so I'm not sure why you're shitting on him for spicy takes here, lol.
From Jeff Grubb:
And also, to be kind of a shit, I think the complaints about being underleveled and not having the right gear, mostly come from games like these being streamlined to the point where they usually have no friction. The obstacles in this game aren't just tolerable, they're the main reason I love it.
I definitely read a review where the reviewer was frustrated that he was underleveled and annoyed that his companions kept yelling at him to upgrade his gear, lol. But seriously, this sanding down of any sort of friction is something that has gotten to me with plenty of games in the past decade, so I appreciate someone laying it out plainly.
They lock up games under exclusivity contracts that others do not, which means you're stuck with their launcher and all of its problems or lack of features. In this case, they're the publisher, so it's a bit murkier. They've also got strong ties to Tencent, so some people are cautious of the influence of the Chinese government. For me personally, it's that they don't support Linux at all, and unlike GOG, I can't guarantee that they'll never push an update that breaks that compatibility. Seeing as my platform is unsupported, I'm not entitled to any kind of make-good, so I'm just not going to spend any money with them. I'll only play it at this point if it leaves Epic or if it's one of their free giveaways.
Sounds worth a shot at least. Thanks for the write up.
I could be sold on it. Is it super random like Mario Kart, or do they avoid the likes of blue shells?
Crysis 3 wasn't a trainwreck. It wasn't as good as Crysis 1, but few games are.
Thanks. My backlog is quite deep at this point, with some very long games filling it, so I don't know when I'll ever get around to this one, but that sounds good to me. I've never played anything 3rd edition before either, and I'm guessing that's where most of Pillars of Eternity's systems came from.
I understand that NWN1 really only let you control one character. Does NWN2 give you a full party to control? And is it a continuation of the story in NWN1 with the same characters, or is it just set in the same setting?
It's an original game. Many assets are not original. Many others will be. This is a very normal part of game development. As much as "asset flips" were an issue back when the Steam floodgates opened, people seem to have really misunderstood what the problem actually was.
I'd go to bat less for Hellblade at this point, and so would the market, but as a point in Hellblade's favor, it was using the medium to its advantage to tell a story and evoke a feeling in a way that people hadn't seen before, and I think The Order was known for just looking good and doing what other cover shooters had done. Now that Hellblade's been done before, the sequel doesn't seem to be garnering similar success either.