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Half-Life 25th Anniversary Update - Half Life Uplink, New Multiplayer Maps, Updated Graphical Settings, SteamDeck Verified and More
  • Significant — you’d need to either get the old Linux build working (not an easy task today) or you can install it on Windows, copy the files over, and run it via Proton (but you’d need to manually add the registry key with your CD key to the Proton prefix’s registry).

  • Rant: Valve's new Steam Deck screws speak volumes about their ethos.
  • Three thoughts:

    • Valve doesn’t use physical media, so there isn’t a need to enforce DRM at the hardware level
    • the Deck itself is sold at a small profit regardless of the configuration, so there’s no benefit to pushing users to higher-price configurations
    • Valve enforces its DRM in software via the OS

    The biggest reasons to lock down hardware aren’t really there on the Deck. On top of that, it benefits Valve to have other devices running their storefront, so using off-the-shelf parts when possible makes it easier for others to use the Deck as a template.

  • in my opinion, '98 was the best year for game releases. What's yours?
  • August-November of that year was headlined by a slew of all-time greats: Half-Life 2, San Andreas, MGS3, Halo 2, The Sims 2…

    If you were into video games in any way in that time period, you had something great to play, regardless of platform.

  • What's the most toxic game community you know of?
  • Rainbow Six Siege is up there — there’s six dimensions of assholery in the game by my count.

    • Tom Clancy games tend to attract right-wing assholes because they’re Tom Clancy
    • competitive FPS
    • one-shot one-kill gameplay
    • friendly fire on by default
    • character picks
    • you need to play to a specific meta
  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AS
    ascagnel @beehaw.org
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