Yeah I personally believe in democracy having the power to change every law and conviction. As long as there's a reasonable and fair process, it's the source of justification for the government and laws.
Descended from the classic "Worms" multiplayer artillery game. Personally, I've only got vague memories of playing shareware Scorched Earth.
Arcanists 2 feels like a bigger variety of attacks and effects than just projectiles and explosives. Movement, minions, blocking, and even "rocket jumps" are important.
It can be played from the browser, PC application, and Android after downloading and installing APK file. A slight struggle for the APK, had to extract the ZIP from Files application first, then install with another!
Lot of people have been enjoying the multiplayer and I've heard no complaints. I've only completed the tutorial; the game is a bit unpolished but seems to be playtested enough to have a robust community.
The letters I and C?
Daniel Ek founded the company. He got to where he's at by having lots of money. He got that money to found Spotify by being hired into other companies which were acquired. You're describing "Executive Vice Presidents" that were promoted from within.
I played Battle Bay for over a year... in 2019. It's been a while. It was the game that drove me to get an Android tablet. Would have been interesting on PC.
It's been on life support since I stopped playing but still hundreds of players. When you start out, you face AI opponents which put up a good fight and help you learn the game. It feels competitive, and it's Rovio so they understood the free-to-play monetization pretty well by this point.
If I'd played World of Warships I might have more insightful things to say, but I have not. Battle Bay was fun to do the incentivized fights and get the loot drops. Enjoyed everything about the progression and the PvP matches.
Install Battle Bay on Google Play
That was very helpful, thank you! I wonder if this will increase server load :D
Well, here's a game I haven't even tried yet, but several people I know are going to test out the launch: [https://ravendawn.online/en](Ravendawn Online)
It's a free MMORPG, but I'm assuming I'd quit once the $8 per month subscription becomes too much of an advantage. So perhaps think of it like a cheap paid MMO. I guess the key will be if they introduce pay to win for gameplay advantages.
It's launching today, if you're trying it let me know what you think!
In September teams form and develop new visual novel games for "Spooktober". The games are submitted by midnight October 1, and freely available for at least one month while the judging occurs. That means hundreds of new free games for us on Itch.io this month!
Almost all of these are straightforward visual novels, with a few choices along the way. The submissions had to be Halloween or "spooky" themed visual novels. Typical length is 10k words. I'm very impressed by what some people can do in 30 days; a lot of these promise "To Be Continued".
Some links to my favorite games so far:
Haven't played this one in years, thought it was cancelled but it's still running! "Blue Manchu sold Card Hunters to new developers The Knights of Unity!"? This is according to fictional in-game GM "Gary". There's a tiny bit of voice acting. Card Hunter just turned 10 years old. It is a meta-"tabletop RPG" on your computer, and actually combines strategy, deck-building, and dice-rolling.
Now it looks like it's Steam only, was there a web version before? The important thing is, my old account name and password still worked! Free to download and start. The "pay to win" currency is "Pizza Slices", regular currency is gold.
You have a 3-man/elf/dwarf party, each can equip weapons, armor, and skills of various rarity. Weapons provide 6 cards each, others 3 cards. Looks like about 36 cards per character. You can also save and reload your character / equipment loadout.
You explore "dungeons" to unlock more of the map, gain experience and gold. These look like square-grid tabletop miniature boards. By playing the available cards from your 3 characters, you move around the board or attack. Each side (you vs. monsters) alternates play, one card at a time. When you have no more cards to play, you can end the round and new cards are drawn. Dice are rolled for attacks and defense, affected by the attack and defense cards; some attacks cannot be blocked, depending on the direction the miniature is facing. There are also different types of damage and resistance.
Some premium dungeons locked with "Pizza Slices". There are also "campaigns" with a few battles in series, and specific rewards at the end. Most dungeons can be replayed, but might not be rewarding beyond the fun of playing.
There is multiplayer! Usually you'd battle 1v1 for more treasure chests, but there is also co-op for the dungeons. Looks like a small player count, these are gonna be the hardcore veterans!
This is a very good free game.
So, I just played Unciv before and never bought the actual series. Figured I'd mention them since I see a sale is on right now. Apparently people have a lot of opinions on which is better.
Having to install through Steam, and then link through 2k games is weird. Indie games have it right, no linking and background apps!
Life in Adventure is a simplified text-based RPG on Android. You've got a portrait, hit-points, sanity, 6 stats. You've got gold, a small inventory, also one armor and one weapon slot which add to your "combat power".
There are 100+ pre-written encounters, often with a unique picture. You're given a few choices at each step, with success percentages listed when they depend on stats. Often you'll get a choice to begin combat, or run away. At the start of combat, you get an estimated chance of victory, and a choice to roll the 20-sided die to modify that chance. Combat is not interactive, you pit your combat power against the enemy power until one side is defeated. Defeat means a loss of health and sanity, when you run out it is "Like Every Other Death".
There are "gems" for monetization and as a reward for discovering new items and monsters. Number of things to discover:
- 131 Epilogues
- 160 Monsters
- 257 Items
- 33 Achievements
Links:
"Saint Spell's" is a pretty straightforward magical school / dating simulator. You play through a first week of classes, improving your stats and navigating through conversations with the students you meet.
The game starts with you choosing your class schedule and magical house affiliation, which affects your starting stats. You wake up Monday morning at 8AM, and choose how to spend your time in between your custom class schedule. You'll encounter different students, depending on which places you visit and classes you attend (or don't attend). Rarely you will even have to pay attention to the class!
Some students are interesting in chatting, and some are not, depending on your stats, starting house, and other factors. As a dating sim, your goal is to learn more about the characters and start a relationship. You'll need to play through a lot to get an idea of their schedules, conversation options, and preferred statistics.
This isn't a long game, and there's not much time for character development. What it does have is a "Student Spellbook" with 29 characters, so there is a lot of replayability if you wanna "catch em all". A lot of variety, no pressure, and not perverted. What else can you ask for from a dating sim :)
A turn-based fantasy wilderness Rogue-lite. It's not as forgiving as Minecraft, you start over after death. There's a recurring focus on food gathering, preparation, and storage. Combat and equipment are also integral to the game, as is exploration to keep gathering resources for future improvement. 24 hour cycle, clothing, and terrain that affect body temperature and exhaustion complicate things.
The Wild Darkness is Android only. No porting here, the touch interface is well thought out and doesn't need many taps. After collecting a few resources, you can begin building campfires, lean-tos, and more permanent structures anywhere in the game world. You'll find altars you can use for fast travel , I'd recommend building near one of those. The map is randomly generated, but the basic milestones in a run are fixed.
Random blueprints, rare drops from dungeon boss fights, and some random crafting outcomes give a small taste of Diablo / lootbox feel in the context of turn-based Rogue-style gameplay. There are also a few "end-game" options you can choose after the main quest line, to complete your run in style and have a bonus to the next one.
There are a couple merchants hidden in the wilderness, that refresh stock every so often. Plants and animals will respawn after a number of turns, once you've explored enough zones you'll be able to make food collection routine. By that time, you'll also be growing crops and cooking with pots and pans.
This is a single-player game. There are the usual opportunities to spend money and watch ads, but as a "rogue-lite" you'll slowly accumulate perks, starting classes, and blueprints that give advantage on a new game . There's also a bit of collectible cosmetic element.
https://lemm.ee/post/453113?scrollToComments=true
Viewing from another instance, it is still pinned. Fediverse, go!
Why would you run a business if your name wasn't plastered all over it? Tim Apple isn't stupid.
A typical Internet scammer would have at least pretended to offer some money before stealing the username.
I really like that "old Reddit" skin , it'd be even better if the mini-thumbnails were optional.
The current Lemmy web interface is nice, but as number of posts and communities goes up I'd like the more compact form.
Yeah I don't blame Chinese people for their government's actions. It's like hating Americans for what Trump says. Simply invite real Chinese people to post on Lemmy and give their honest opinions on GreatFire, and stop hurting their feelings.
Dwarf Fortress is easily recommended as a cheap game! It's not cheap on Steam, but free from Bay12Games. Spend the money on Steam if you'd like an easy way to support KitFox and Bay12, or use their Patreon. Back in my day, we sent PayPal and got ASCII art in reply!
It was a good game in 2D, and absolutely crazy in 3D. Predecessor to Minecraft. You begin by clicking "Create new world" generating the world and its history. Be sure to use the mouse in dialog windows, you may have trouble using the keyboard shortcuts for these. The default settings for "Create world" are decent, if you get hooked on the game you can experiment later and using "Detailed Mode" 😀
Once the world is created, the seasons and history will pass by for a few minutes and then you may review the world and click "Play Now". World and history are saved, and you may enter "Fortress" mode. Either click "Start tutorial", or you know what you doing.
DF is "real-time with lots of pausing", designating the mining, construction, and stockpiling jobs to be done by your dwarves and letting them do it. Periodically you will haul goods to your trade depot and exchange for useful materials. There's a lot of options fresh off the wagon, and it only gets crazier from there.
- Bay 12 Games
- Windows Download
- DF Wiki
- Dwarf Fortress Map Archive .. use the HTML5 Viewer , DF is as old as Adobe Flash!
I was thinking the moderators are going to have to flag posts as AI-generated , I'm not trusting the people posting them to do it. But 100% agree with what you were saying, there should be a way for users and moderators to mark a post as "containing AI-generated content", similar to NSFW; and then a way for us to filter "AI" like we would NSFW.
I don't consider Coke Zero a sparkling water, so I'm going to rule "Sparkling Ice" out of this beverage category as well.
Lesson learned for me, read the ingredients before buying!
"Automation rather then manual work." How can the filter operate, if "AI generated media" are not flagged manually?
A week ago I literally read articles about how .ml was switching to the (Russian-influenced) Mali government in a week, and did not even think about how lemmy.ml would be affected
That's exactly why I want separate Ignore and Block options; there's lots of nice communities that I'm not interested in updates but wish them well.
And I want to see what new communities pop up, and later Block or Ignore or Subscribe
How are you going to automate it without AI?
Kind of a feature request, but I wish "Ignore Community" and "Block Community" were different. Most of the ones I block seem decent, but something like youtube_feed I'd want to "Block" in a way that records my disappointment.
Hexonia is a mini-strategy for Android only. It's a free download, with 3 free tribes included, a few you can unlock over time, and a bunch you can pay to unlock. You can also unlock unique units over time. The daily rewards and optional ads give a very "monetized" impression, but I've enjoyed unlocking tribes slowly without spending money.
It's like a hex-based Civilization, stripped down to the bare essentials of a tech tree and strategy game. Each tribe has the same unit types, with unique 3D models and animations. But they all have 2 unlockable units with unique stats and special abilities. Starter unit and techs vary for each tribe, which has a big effect when the options are so limited.
Starting out, you can play a small map versus 2 other tribes. You can choose between 3 difficulty levels, which really are a good challenge range. Winning each difficulty for a tribe gives "gems", the currency for unlocking more things. The "Master" level is pretty hard to beat, but using the free daily items at the start of the game gives a big head start. Combined with the 3 levels, you can choose Free for All, or Allied AI; Allied AIs are a lot harder :) As you unlock more tribes, you can increase the map size, which adds more AI players.
There's no multiplayer. This is a short, relaxed strategy game, though it gets longer as you unlock larger map sizes. I spend about an hour to play through a game of 1v3 . The random maps and daily challenges add to the re-playability. Tribes are $3 each if you wanna pay, haven't tried that yet!
The developer seems to be done, their web page is down. The reddit community recommended Polytopia as a similar game, but I haven't tried that one. Maybe later! Hexonia is a complete game and it will be a while before I've unlocked everything.
It was "only" a 2% mortality rate. About the voter uncertainty rate.
Played it for about a year a long time ago, I think it was the PC version? I'd played it even earlier but it was "taking too long". Plenty of food-related deaths.
So I read all the FAQs and spoilers, it was still hard! But now I could make progress and learn some real strategy, as well as understand which spoilers were actually relevant. So after a year I was finally able to ascend.
Since then I've really enjoyed rogue-likes and other turn-based games.
Mushroom Musume can be described as a magical mushroom life simulator. The art and music are very soothing, and could be described as "lo-fi", "1-bit", and/or "cozy". You go through a short story-driven character creation process, followed by making choices from random events.
It's a perfect display size for Android phone, but it has downloads for the PC, Mac, and Linux. The gameplay is mostly text-based, but its always surrounded by art and music. Each play might take you 30-45 minutes; you'll probably set goals and try to find all the achievements and endings. There are dice rolls you can fail half the time, but it's not a "reload the game" type of situation. Though Save/Reload is an option! It's very replayable, so I usually just go hard-core roguelike with no saving.
Very rarely, you'll encounter a different story-teller, one of whom has a tale that plays like a text-based adventure game + dungeon crawler. There are certainly some hidden surprises in this simulator of a year in the life of a mushroom. Some things are not documented at all.. if a choice has a spiral on it, click the spiral to spend some resources on it! Part of the "fun" is figuring out what the recurring symbols on some of the choices mean.
Itch.io uses its standard "pay what you like" model.
People of Color sounds suspiciously like Colored People. Where I'm from it's just Black, Latino, and Asian. African/Asian/Latin American if you are patriotic.
Apparently this is only cheap on mobile. Somehow it only cost me $2.11 on Google Play, but it's listed as $6.99 now. I also spent $7.41 on the in-app upgrade. I'm seeing $20 on Steam? That might even be worth it, but is not cheap! Someone else would have to say if the modding scene makes the difference worthwhile.
Best $2.11 I've spent there! Here is a Cheap Games Android pro-tip: You can make about $1 per week from Google Play Rewards app, mostly from confirming that Google's GPS behavior tracking was accurate. So that's like $50 in "free" games and in-app purchases per year.
I could describe the game as "anti-idle pseudo-turn-based". Like Dwarf Fortress, you'll spend a lot of time with the clock on pause. Make your moves by dragging cards to the appropriate places, unpausing and waiting for the next event. I've always got the timer on double-speed when it's not on pause. Every 60 seconds, one new recurring event will recur.
So that all sounds kind of boring, but there is a lot of lore in the game. The fun is all in learning what is possible, figuring out how to survive, ultimately conquering an intimidating system and setting new, loftier goals.
Dragging cards around works really well on tablet, but it's almost frustrating on a small device like phone. I still spent a lot of time playing it on my phone when I couldn't use tablet, though :) I did things the hard way without a wiki or subreddit, that was a fun way to do it. First day learning curve is steep, pretty fun after that.
It's written in RenPy, and it's cheap, so it's a Cheap Game! This is a light visual novel that you can complete in under 2 hours. There's two endings, and not many choices to make, but they are big ones!
I had a very fun time pressing X on my controller to continue. The game is all story, so you'd better enjoy reading. A lot like watching an anime with subtitles.
This is "name your own price", so you can download for free, but you would not regret donating a dollar for the creator's art and storytelling.
The Battle for Wesnoth is a scenario-based fantasy wargame. You pick a campaign to play, and your units and characters progress from battle to battle, gaining experience and telling a story along the way.
Definitely more of a focus on the war-game than the story, but it's interesting and a bit like Fire Emblem. You can set a high difficulty, but also save and reload as much as you like.
It's open source , you can download for free and create your own maps/scenarios . There is a 20-year development history, though I only heard about it 2 years ago. Had lots of fun playing through with occasional reloads.. OK in a few places I reloaded a lot :)
Another "True Roguelike", Dungeon Crawl Stone Soup (DCSS) started out as "Dungeon Crawl" in 1995 and has continually evolved since. There are tons of playable races and classes, and it can even recommend the ones that are easier to play 🙂 It's very easy to jump into, you can play in a browser with tiles and mouse support in less than a minute. DCSS is still actively developed, there are tournaments and you can observe in-progress online games.
Recommended to use keyboard with a bit of mouse for examining and targeting. The graphical tiles are easy to understand, the defaults are convenient like auto-pickup of more valuable items and automatic melee attacks. Still, expect to press ? ? a lot to review the controls. There's also a quickstart guide from ? ^. I've tried the Android version a year ago and did not like the interface. If offline is your thing, you can download the version you like and keep the save files on your computer.
You start off alone on Dungeon Level 1, as is tradition. It starts off not too difficult; the monsters are weak and you are strong. Later you will have to proceed carefully, there can be large hordes with more elite enemies mixed in. A bit like a turn-based Diablo. Expect to die, but "winning" might be easier than Nethack for example. There are all sorts of metrics you can use for a "better win", typically a number of runes collected before ascending.
The most interesting aspect for me was the religious worship system. Different gods have their own rules and rewards that will incentivize how you play the game. For example, Xom the god of chaos will do all sorts of good and bad things, but if you bore them... they will do more bad things, more often.
Summary: Fun traditional rogue-like, lots of features and more approachable than Nethack.
Another multi-platform banger! Most of the game is building resource extractors, processors, conveyors, and sorters. There are tower defense elements, but there's usually a long interval where you are expanding your base as you see fit.
Soundtrack is pretty good. It is very open source. Seems to be lots of mods and multi-player servers available, though I had plenty of fun with all the single-player missions. I played on the tablet, controls were pretty good, painting build locations on the screen.
Modern clone of Civilization games. This is definitely about the gameplay and not the art! Sort-of-shameful admission, I never bought Civ IV, V, or VI. Playing Unciv gave me some insight to those new Civ gameplay concepts people were talking about!
The installation was very lightweight. There were ways to export your save file as a text file for transferring between Android and PC, though I recall a little buginess with that. Maybe keep a few saves.
Haven and Hearth is a multiplayer online survival RPG. It's hard to classify, the experience totally depends on the players you encounter. You might have a great 6 months building a village, roleplaying, feasting with friends, sailing the world, and then be brutally murdered while out on a routine trip to market.
Another game that's been in development for 12 years, there are deep systems for character development and continuous improvement of item quality. It's a single server with a map resetting about once every 2 years. Player-count will be about 1000 people very heavily playing the first month, and tails off to about 200 regulars after a year.
It's a huge map for the number of players. Sailing across the world could be an 8 hour trek, but fast-travel locations can be used once discovered. Local fast-travel routes can also be constructed by players to make repeat trips easy. Things like map data and market surveys are all collected by players and published on third-party websites.
Playing as a hermit or joining a group are both common. A normal first-time experience would be getting killed by bears a few times before finding a place you'd like to settle; constructing a wooden palisade and waiting a day, to be safe from any would-be murderers, and then making progress on farms and mines. Eventually you'll brave out to meet your neighbors, find a route to the inevitable player-built market-city, and go sailing in a Snekkja.
It is free to play, with a 1-time $7 fee for "normal" increase of inventory space and chopping/mining speed, and optional subscription for cosmetic hats and more inventory space. I played free for a year, and did the 1-time fee when the new world came out, haven't felt the need for the subscription. There is a token system inspired by Eve-online, where you can buy subscription tokens from the developers, and securely trade those with other players. Anything besides cosmetic hats and the tokens can be stolen, if you die outside of your base.
I'll have to edit this post in a bit, lots I could say about this game and my time playing.
- Official Website
- World Map
- Haven & Hearth Wiki : Ring of Brodgar
- Unofficial Discord : The Discord natives are bitter, elitist power-gamers who mock anyone that actually plays the game. It's a lot of fun.