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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CA
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2 yr. ago

  • That's actually an intentional mechanic in Monster of the Week. The Mundane gets bonus XP by wandering off on their own and pushing the plot forward by needing to be rescued a la Xander.

  • The Audio Stack Is a Crime Against Accessibility

    To be fair, it's also a crime against everyone.
    That article was a joy to read, especially in a "we all benefit from accessibility" way: no autoplaying videos that scroll with the page, no frustrating layout breaks, no popups begging for me to subscribe or turn off my adblock.
    Not that improvement should require self-interest.

  • Chewbacca was supposed to be more like Jar Jar Binks but at that point he still had people around him to push back on that.
    Look at some of the CG segments injected into the rereleases of the original trilogy, which Lucas used to bring it more in line with his original vision: cheap slapstick and goofy aliens.

  • Nintendo games never go on sale. And if somebody buys a Switch game, dumps the ROM, and sells it to you, your Nintendo account gets banned because the ID in the header matches the one being distributed over the Internet.

  • Hmm. I'm not sure these count.
    A) they're supposed to be mysterious
    B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.

    The information is there, you just have to work for it.

    I haven't played Myst III, that was by a different company, right?

  • I'm playing Oracle of Ages for the first time in a while, and it is not great! The level design is flawed. The eighth dungeon is a a dark room, some ghosts, and a hint owl that tells you to "attune your ears to the sound of sword on stone" which, right, standard Zelda fare, good of them to make explicit the reminder. But none of the walls clank! You need to push one of the non-pushable statues out of the way, in the dark, to even expose the bombable wall. I went over the whole place twice, and then thought "oh maybe they're doing a cool metapuzzle thing and I've got to leave the dungeon and bomb a new entrance" so I went out and tested the whole area with my sword and then bombed everything in case I was just misinterpreting the clank sound.

    The underwater dungeon had the interesting raise/lower water level mechanic, but I explored in loops for an hour before looking up where to go next. I'm not saying it's supposed to be easy, I like a challenge, but it felt like the layout was deliberately withholding information, which is bad design.

    The Long Hook is an upgrade for the Switch Hook. The improvment is marginal and the puzzles that require it feel confusing (I finally have the tool for this but it's not working (before you know about the L2 version)), forced (this is the same puzzle but the anchor object is two tiles further away) or frustrating (oh of course I was supposed to know about the offscreen anchor).
    The Long Hook has an entire dungeon dedicated to it.

    It seems all my fond memories are actually from Oracle of Seasons. I wonder if they had parallel teams working on them.