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Cultural differences in fantasy races instead of the plain "good vs. evil"
  • I think racial descriptions in fantasy games are more like tendencies. Tendencies that often have to do with the environment that each typically grows up in. I thought this was the traditional view, but maybe not.

    While there are of course deviations from the norm, it is hard to lay this out in a digestible way. Simplification help readability. NPCs or locations that break these norms seem like a more pleasant way of de-essentializing.

  • Cultural differences in fantasy races instead of the plain "good vs. evil"
  • I agree that the traditional D&D alignment is way too simple for role play.

    But I still have a soft spot for Lawful/Chaotic. I think many people display a tendency to conform to the standards of their society and are comforted by norms and tradition, whereas others prefer independence and break from order. This tendency seems more universal than good or evil, since it depends slighly less on cultural norms.

    I definitely agree with your focus on factions. In fact, I think many differences between fantasy races derive from the ecogical niche they inhabit, which is emphasized more using factions.

  • Here's all the source code
  • My bad I'm conflating bash and Unix. From my end both apple and Linux use bash so they have the same underlying base...but I realize that's not accurate, and even unix and bash are not synonomous.

  • Rpg design community?

    Are there any existing communities that focus on designing your own rpg?

    If not, would you be interested in joining one?

    How do people feel about posts regarding designing rpgs in this community? Is it relevant and interesting or a potential nusiance?

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    How do you feel about a game with no weapons or armor?

    Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.

    Would this impede your sense of advancement, or are character feats and non-combat items enough?

    I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)CR
    crbn @sh.itjust.works
    Posts 2
    Comments 19