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Any recommendations for games on sale for Black Friday?
    • Clever 4Ever is the first newer Clever game that I actually prefer over the original. Don't see any exceptional deals on it but I thought I'd mention
    • Spirit Island on Amazon for $44 is a decent price. Or Horizons of Spirit Island at $14.99 for a less expensive entry point.
    • Tabletop Merchant has a bunch games on sale including Ark Nova which you might enjoy based on the Terraforming Mars like. The free-shipping threshold is pretty high but lots of good stuff to choose from and even their base prices tend to be decent
    • Buttonshy has everything 25% off with the coupon code on that page
    • Some other Amazon deals that are still live: Star Wars: The Deckbuilding Game $15, Cat in the Box $17, Carpe Diem $16, Beyond the Sun $44, Jekyll vs Hyde $12
  • 2023 People's Choice Top 200 Solo Games (200-1)
  • No change in the top 3 but some interesting moves after that. Gloomhaven is out of the top 10 despite being bundled together with JotL and Frosthaven. Both Dune Imperium and Arnak have made big jumps. The LotR LCG has climbed a few spots. Ark Nova overtook Terraforming Mars. Cascadia continues its steady climb while Wingspan continues to slide.

  • 2023 People's Choice Top 200 Solo Games (200-1)
    boardgamegeek.com 2023 People's Choice Top 200 Solo Games (200-1)

    imageid=7781828 medium] [i]Before I get started, I want to say something. So many of the voters wrote how much the list means to them. How much fun they have, how it has helped them find great games and how much they look forward to it. I didn't

    2023 People's Choice Top 200 Solo Games (200-1)

    This is the result of the Boardgamegeek 1-Player Guild's 2023 The People's Choice Top 200 Solo games compiled from about 20K community votes.

    For those not familiar with BGG's geeklists the results are in reverse order so the number in front of the game's name is the position in the geeklist, not the position in the results. You can use the "200 items" button to more easily navigate the list.

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    Recap Monday Week 44 - which boardgames did you play last week?
  • Darwin's Journey - A nice combo-tastic euro with an interesting theme. Looks great on the table. Many familiar elements from other Italian-style euros and also a hint of Maracaibo. Left it on the table for a couple more plays and I might try the solo too later on. Minor regrets about not having the double-layered boards from the collector's edition.

    Sky Team - This is a really good 2p-only co-op. I first tried it on BGA and had to immediately order it and we played it on the table a few times since. Easy to learn rules and the box contains a lot of content to allow you to ramp up the difficulty. Highly recommended if you enjoy limited-communication co-ops (Hanabi etc) and dice placement.

    Castellion - got in a few solo plays, it was nice coming back to it after a long break I enjoyed it a lot more this time and I finally gave the advanced mode a try.

  • The Mechanic - Arnak Tips and Tricks #7 | The Missing Expedition Expansion

    Posting this for the fun intro that brings to life one of the pictures from the new expansion but the content is interesting too (for Arnak players).

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    What are the best gift ideas for a board gamer
  • Best: play games with them

    Might be pricey and difficult but will almost certainly make them happy: find out what game they've been wanting to get but it's hard to find or too pricey. But it will be hard to find and pricey for you too. Maybe they have "Wishlist" or "Want to trade" items on boardgamegeek.

    If they also play online: annual Boardgamearena subscription. They have a way to gift a subscription but you have to make a (free) account for yourself and you have to know their username.

    More practical, lower budget: If they play on a regular table (not a special boardgame table) then they might like a neoprene mat. Ideally it should be close to the dimensions of the table. Deckboxes and the accessories others are mentioning are always nice too. Upgrade bits for their favorite game (etsy has a ton of stuff too) or trays/card holders etc.

  • Recap Monday Week 43 - which boardgames did you play last week?
  • Istanbul: The Dice Game - A simple but solid dice based take on the original Istanbul. Like in the original you are racing to get 5 or 6 rubies and the rolled dice faces, saved up resources, upgrade tiles and card draws give you various ways to get there. Nice chunky dice.

    Maul Peak - a new version of Skulk Hollow. Only one play so far but looking forward to exploring this further. Very nice production.

  • Recap Monday week 42 - what did you play last week?
  • First play of Maracaibo. It's a medium-heavy euro with lots going on. You can definitely see the GWT lineage, it's fun to try to map the various concepts between them. Gameplay feels very different though, I don't think that either is a replacement for the other. Maracaibo has a bit more of that Pfister wackiness (in a good way). And so much content in the box!

    How do you play Maracaibo? Very carefully! Lots of moving parts that are easy to accidentally knock around. GWT-style double-layered player boards would have made a big difference. I hear that the expansion actually comes with those but I want to give the base game a few more plays before deciding on that. BTW, Amazon US currently has Maracaibo at a decent price in case anybody is looking to get it.

    Back to back Clank and Clank! In! Space! - Happy to play any Clank any time! We haven't yet played CiS as much as the original so I really enjoyed jumping back into that. We don't have Catacombs yet, waiting for the price to drop.

    Fit to Print - this came in just today and we gave it a quick whirl. Imagine if Phil Walker-Harding designed a more family-friendly version of Galaxy Trucker, that's what it feels like. The actual designer is Peter McPherson who is known for Tiny Towns. At first glance the game might seems light (and it kinda is) but the twist of having to collect your components onto a small table first (without trying them on the board) and then build your newspaper in a separate phase (so you can't take or discard anymore) makes it work. The game comes with a bunch of variants: player powers, event cards, solo, a turn-based mode, some puzzles and Cascadia-style challenges.

  • To experienced players: are BGG categories good?
  • I never look at the Type and Category fields, my eyes are just not drawn there.

    What I do look at all the time is the Mechanism field. That's one of the first things I check when finding out about a game for the first time. I also use that field extensively in searches. It's fun to do an advanced search for combinations of different mechanisms. For example what are some co-op trick-taking games besides Crew and Fox in the Forest Duet?

  • Let’s talk about: Mille Fiori (did I spell it right)
  • I like it a lot! We play at two and sometimes use a fan made variant that pre-populates some of spaces with a dummy color. This tightens up the game quite a bit. I love the way the game looks on the table and the tactility of the tiles. This is a game where the production elevates a good game into a great experience. I only wish that the cards were standard size for easier shuffling and handling.

    I've been thinking about different ways we could draft at 2p. For example a Biblios style draft where each player draws 3 cards one at a time and has to keep one, give one to the opponent and place one into the bonus area. Or maybe just an open draft where we take turns picking from the current batch of face-up cards.

    If anyone has the expansion I'd love to hear you experiences with that, especially at 2.

  • Project EOS Rise Review
  • The BGG best player count is currently based on a single vote. Looking at the rule book less than 4 works by having players control multiple characters. So as long as you are ok with that it should play the same at all player counts.

  • Suggestions for solitaire / tarot / choose your own adventure card game mashup research?
  • Keeping it under Lost Expedition complexity narrows it down quite a bit. Focusing on the small deck solitaire/patience aspect Puzzle Dungeon and For Northwood come to mind. Both are great at what they do but they might have the type of storytelling you are looking for. Also, while it's playable with a standard deck Regicide is worth checking out too, it's as thematic as a standard deck of cards can get. There is a custom deck available for it too (cosmetic only, no change to the gameplay).

  • Where to play board games online with friends?
  • Here is my take. There 3 types of options:

    Web based services that fully implement and enforce rules for their games

    • Boardgamearena - the best selection in this category by far. These days games are added much faster than normal players will be able to keep up with so there is always plenty to explore. Very large player base, for popular games you will find matches quickly. Good match-making and lots of play modes: real-time, turn-based (with customizable time allowances), Arena, Tournaments. Generally high quality implementations that tend to stay visually true to the physical version of the game. Many games have good tutorials. The premium subscription is not strictly required but an excellent value if you use the site a lot. BGA has been invaluable in my boardgame journey. It has allowed me to learn and try hundreds of games and I must have bought at least 50 physical games based primarily on my BGA experience. Too many favorites to list.

    • Yucata.de - moves slower but over the years it has built up a decent repertoire and it has some real gems that you won't find elsewhere. Primarily for turn-based play (unless you find a group of people who commits to quick turns). The UI is a bit quirky but after getting used to it I like a lot of things about it. In my opinion Yucata has the best undo and replay/review implementation out there. My favorites here are Grand Austria Hotel, Newton, Mottainai, Taverns of Tiefenthal, Lorenzo Il Magnifico. Rajas of the Ganges (and Rajas Dice), Targi, Fields of Arle. Yucata has "sold" me a bunch of games too.

    • triqqy.com, happymeeple.com, brettspielwelt.de, rally-the-troops.com, boiteajeux.net, warchestonline.com are some other sites that I visit for specific games. These have smaller player bases but worth checking out to see if they have one of your favorites.

    Virtual tabletops that don't enforce the rules

    • Tabletop Simulator is a desktop app that's available for purchase on Steam. As the name suggests this is a physics based 3d tabletop that allows you to play a huge number of games thanks to a passionate community that implements and provides these via the Steam workshop. You will find just about everything here. The main downside (to some) is that game rules are not implemented or enforced. It's primarily a 3d simulation of the phyisical components. Many games implement some level of assistance using the built-in Lua support, for example they might automate setup or have a button for end-of-round cleanup. But generally it's up to the players to follow and enforce the rules of the game. I don't play a lot on TTS but I use it all the time to get a feel for a game or its components.
    • Tabletopia is a web-based alternative to TTS with the same caveats. Smaller selection of games and less flexible UI, smaller (and less involved) community. Some games can be played for free, others require a subscription.
    • virtualtabletop.io - is an open-source reimplementation of playingcards.io. You can think of it as a 2d version of TTS. I like this approach a lot, especially for card games or abstract stuff where the physics simulation and fancy graphics wouldn't add much. Relatively small but passionate community.
    • Vassal engine - a Java based open-source desktop app. Lots of modules and a passionate community. Worth checking out especially if you are into wargaming.

    Apps that fully implement the rules

    There are a lot of apps out there, some for mobile, some for desktop (many available on Steam). Most require a purchase. The quality of implementations vary greatly. Some support online multiplayer, some don't or there is no playerbase. Some have nice snappy implementations, others have very poor UIs or go the other extreme and create an overly fancy UI that is too removed from the physical game. This is generally my least favorite option, I will almost always prefer a good BGA or Yucata implementation over an app. There are a few exceptions: Ascension, One Deck Dungeon, Onirim, Sagrada and Paperback are some where I like the app version a lot.

  • Recap Monday week 41 - what did you play last week?
  • Meadow with the Downstream expansion - I like the new river track a lot, adds a race element to the game and the new rules are simple and integrate well. It does make the game slightly longer since each player gets one more action every round. Base Meadow is great on its own but the expansion is worth checking out for anyone who enjoys the game. Fitting it all into the base box with the insert is slightly awkward but doable.

    Project L - simple polyomino engine building with excellent production. A comfort game for us that I am always happy to play.

    Super-Skill Pinball: 4-Cade - we like it and I am looking forward to trying the other tables but I kinda wish there was just a little less rolling and writing. Very thematic but feels a bit too granular at times.

    I am currently learning Maracaibo, hoping to try that soon.

  • What are your favorite accessories?
  • Mine:

    • A couple of very cheap sectioned trays. Shallow enough to make grabbing tokens easy and enough sections to organize them. We use these for pretty much every game with tokens.
    • A side-table to help deal with table hogs.
    • A couple of those foldable dice trays. I don't actually use them for dice but as a flexible funnel when bagging things.
    • Notepad, pencils, eraser
    • An empty tea tin. I use this for some games where you frequently draw items from a bag because it's a lot faster.
  • What are your favorite accessories?

    Not the coolest or most expensive ones but the ones that you actually use All The Time.

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    tactile score tracking

    I am looking for ways to track scores for games where the included score tracking is not great. I would like something tactile, I already use apps but I'd prefer not to fidget with digital devices at the table.

    Ideally I'd like something that's:

    • tactile, should be enjoyable to manipulate with our meat appendages
    • easy to read
    • robust, should resist some minor knocking about without losing the scores
    • track 2-4 players
    • go up to at least 100 and preferably also track 100s
    • should be easy to increase or decrease scores in any increments
    • shouldn't take up too much table space

    The closest thing I see is a cribbage peg board. Or possibly an abacus. Or maybe one of those click wheels but those don't usually handle larger increments well. Any other options?

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    Designer Diary: Challengers! | BoardGameGeek News

    Challengers is a game I play a lot on BGA so it's very interesting to see the designers talk about the evolution of the design. Pictures of prototype components are always fun to see too.

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    From Tzolk'in to Alchemists - Making Board Games Ep.4 - CGE

    This is part 4 of Czech Games Edition's series on boardgame production. In this one they give a lot of details about the manufacturing challenges of Tzolk'in's gears which I thought was really neat. They also talk about Tash-Kalar and Alchemists.

    Playlist with the previous episodes

    1
    Memorable rules mistakes

    Have you ever missed or misread a rule and ended up playing several games the wrong way before you noticed?

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    Top 15 Tile Placement Games - Bitewing Games
    bitewinggames.com Top 15 Tile Placement Games & 2 New Knizia Games Revealed - Bitewing Games

    What are the top 15 tile placement boards games ever created? Find out in this list, and learn about two new games coming from Reiner Knizia.

    Top 15 Tile Placement Games & 2 New Knizia Games Revealed - Bitewing Games
    4
    Do you make personalized setup and rules summaries?

    Whenever I have trouble getting back into a game I like to make my own setup and rules summary to make it easier in the future. These are intended for myself only so they take shortcuts and make assumptions about how I think about the setup and play and even our typical player count (2). I will share an example in a comment.

    Do you ever do something like this?

    6
    Who is your most trusted designer?

    Imagine that your friendly local game store has a sale and you see a great deal on a game by one of your favorite designers. You know nothing about the game besides the designer's name and that it's a decent price. You are in a hurry, no time to research, buy it now or miss out.

    Which designer's game would you most likely purchase blindly based only on their name?

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    Digital boardgame deals from Steam Summer Sale

    Not sure if the community is interested in deal posts and digital implementations so why not try both?

    The Steam Summer Sale is on and it includes a bunch of digital boardgame implementations. Unfortunately the "boardgame" and "tabletop" user tags are a bit polluted so have to wade through the noise. Here are some standouts I see (USD prices), please add yours in the comments.

    • Aeon's End - $1.94 $14.99
    • One Deck Dungeon $0.99 9.99
    • Scythe - $7.99 $17.99
    • Sentinels of the Multiverse $0.99 9.99
    • Spirit Island $12.48 24.99 (all time low I believe)
    • Tabletop Simulator - $9.99 $19.99
    • Wingspan $9.99 19.99

    Note that some publishers do matching sales on mobile so for example One Deck Dungeon is on sale on Android too.

    Edit: relevant BGG forum post with some more

    0
    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)DO
    donio @feddit.de
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