Games from that time were actually running mostly in your browser. Meaning that the host, for example Miniclip served you the JavaScript and other files of the game which were then executed locally. So technically you could archive those games as long as you can load them up at least once initially.
Ah I see, that's good to hear :)
I forgot to put back the metal plate on my Anycubic Kobra 2 and pressed print. Managed to stop it relatively quickly but still damaged the heating surface a bit and it chipped away some of the material as you can see. How fucked am I?
Just in case we misunderstood each other. I have executed the minio client inside my minio container deployment. So the network connectivity is exactly the same given that they are inside the same container.
So I was able to add the backblaze backend as an alias site to minio client and then list my buckets content. Even when it was restricted to that particular bucket it behaved as expected. But if I set up the replication via the GUI in minio, it suddenly logs out that the remote bucket is offline. Both URL and access parameters are the same between CLI and GUI
I tried both a general purpose key that had access to all buckets, and one limited to the test bucket. Both times with read-and-write
Hi all. I have a nextcloud install setup using Minio to store the files locally in a bucket. At the moment I just backup the whole data volume that contains the minio bucket as if it were normal files, but it would be nice to mirror my actual bucket to Backblaze, given that it works very similarly.
However when I tried to set up bucket replication in Minio, it said that the Backblaze bucket didn't exist even tho it did, so I assume something is missing.
Did anyone manage to set up Minio to B2 replication for backup?