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1 mo. ago

  • @jjjalljs@ttrpg.network Sigil was a project to double-down on ecosystem lock-in and introduce microtransactions into the game at a time where online play was/is ballooning. And it probably had a lot of potential to achieve those things, if not for Hasbro's seemingly constant refocusing and shifting short term goals.

    It's good for the hobby that it's DOA, but being so dismissive of it because it's not something you personally see value in just kind of sounds like burying your head in the sand to the very real changes the hobby has been undergoing since lockdowns started five years ago.

    Sigil had the potential to not just lock players into the D&D Beyond ecosystem (even more so than Beyond already does), but also to be a poison pill against homebrew in general.

    It would have been a Curse of Strahd machine. Something that has full support for official moduals and rulebooks, and functionally no support for anything else. And there was a very, very, very real chance that it would have worked.

  • My mom makes these bierocks. I make just the filling (they're good without the cheese, too, if anyone's got insides that hate milk sugars or proteins).

    There are less kiddie bierock recipes out there, too, if ketchup doesn't appeal.

    https://www.food.com/recipe/stuffed-hamburger-cabbage-buns-runzas-or-bierocks-50809

  • Blog @wanderingadventure.party

    Prescriptive vs Descriptive Rules and Pathfinder 2 as a Fiction-First Roleplaying Game

    Pathfinder @wanderingadventure.party

    The Wave Battle that Finally Unshackled my Table

    XP Math

    Jump
  • Hmm. Something seems a little out of wack, as XP doubles every 2 levels, but you're scaling things linearly here. One Level 1 creature is worth 40 XP to a combat vs a group of 4 Level 1 PCs, so things work out here. But a Level 2 creature is worth 60 XP, not 80, and 60 * 4 = 240, not 320.

    If you're indexing the creature XP to Level 1, the XP curve looks like this (where Approx XP uses a 240 baseline for Level 2 as they do in the books, and XP is using exact scaling):

    LevelXPApprox XPLinear Scaling
    1160.0160160
    2226.3240320
    3320.0320480
    4452.5480640
    5640.0640800
    6905.1960960
    71280.012801120
    81810.219201280
    92560.025601440
    103620.438401600
    115120.051201760
    127240.876801920
    1310240.0102402080
    1414481.5153602240
    1520480.0204802400
    1628963.1307202560
    1740960.0409602720
    1857926.2614402880
    1981920.0819203040
    20115852.41228803200
    21163840.01638403360
    22231704.82457603520
    23327680.03276803680
    24463409.54915203840
    25655360.06553604000
    26926819.09830404160
    271310720.013107204320
    281853638.019660804480
    292621440.026214404640
    303707276.039321604800

    Using Level 1 indexed XP (let's call it XP_1, for the sake of brevity), your example above becomes 560 XP shared between either 4 equally levelled characters (140 XP) or 3 unequally levelled ones, with it being unclear how exactly to divvy up the reward.

    I'm not convinced your use of level as weight works, due to the fact that level power does not scale linearly. Instead, I would look to the players' contribution to the party's XP pool. PCs have an encounter XP budget that's the same as monsters', by level, which means the mixed party has 160+240+240 = 640 XP between them. The Level 1 character contributes 160/640 = 0.25, or 1/4 of the party's XP, so they should probably receive 1/4 of the XP reward.

    560 * 0.25 = 140 XP, which is what they would get if it was a party of 4 Level 1 PCs.

    The other two characters each contribute 37.5% of the party's XP, so they would each receive 560 * 0.375 = 210 XP, which would scale to 150 XP in the standard rolling XP window.

    I've been kicking this math around for a while now on scrap paper. There's been a small spike in questions around XP and balance over on r/Pathfinder2e, though, so maybe I'll work through his a little and make it a little more accessible/searchable.