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  • Marill?

  • Incremental Games - a magazine for discussing and posting incremental games.

    !incremental_games@incremental.social https://incremental.social/m/incremental_games (it seems the first link doesn't work, sorry)

    This is a community for discussing incremental games, which are games which revolve almost entirely around the process of making numbers bigger (I'm simplifying a bit here - what makes a game incremental is rather vague and has spawned a considerable amount of discussion over the years). The most well-known example of this type of game is probably Cookie Clicker, although its mechanics are considered outdated by current standards. Other notable examples include Universal Paperclips, Antimatter Dimensions, and Kittens Game (these are fairly old too).

    Discussions from the viewpoints of players and the viewpoints of developers are both welcome there.

    Disclaimer: This community is not exactly new. There was a post in !fediverse@lemmy.ml about the community around half a year ago. However, someone said it would be perfectly okay to make a post here despite that so I posted here. Also I'm not a mod of this community but am fairly involved with it.

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    work(rule)flow
  • My bad, was wondering why it was called "recon"... HACK GROW HACK WEAKEN? What on earth is this madness? Did... did you... did you do this on purpose?

    Anyways, I think I'm going to write the essay despite no one asking.

  • work(rule)flow
  • The code is for an incremental RPG programming game called Bitburner, which uses a version of JavaScript that has some additional game-specific APIs and restrictions (the game originally ran in a web browser)

    This code in particular is a (flawed) solution to the first problem the game throws at you, which is finding a way to hack as much in-game money as possible from in-game servers. (The problem is more complicated than it appears at first glance, and I'll try to elaborate if you ask.)

    Urghh, now I must post before I leave...

  • kopi-pasted kopi-pasted @incremental.social

    despite the name, I strive to be somewhat original. somewhat.

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    Comments 3