mohab @ mohab @piefed.social Posts 4Comments 75Joined 6 mo. ago
The Plus R community have been begging ArcSys to release the source code for a long time—hopefully, this will push them to reconsider their stance on open source.
That's the thing, there really was never a better time for fighting games 😂 I know it sounds preposterous, but back then if your main was in a re-release, you had to buy the whole game again to play, now you can just pay for a character DLC, or a season pass, and both are significantly cheaper.
Balance changes can be an issue, I agree, but in terms of how much the average player needs to spend on a game, things have improved.
This is exactly what fighting games do though. A season is an expansion (new characters) and there typically is a balance patch after a new character drops, then they move on to a new season.
IDK what people who don't play fighting games think a season is, but judging by some comments in this thread, not every one seems to know.
Hmm… I don't see how that hurts, yes. Problem with fighting games is you cannot release new characters without balance patches otherwise you break the game for half your roster if not more. And people absolutely want new characters.
But locking games at specific points maybe is worth exploring, yes.
Yeah, this is not applicable to fighting games, not in the past, not now.
In the past: they didn't do live updates because the technology didn't allow it, but they re-released the same game 100 times (See how many versions of Street Fighter 2 exist as an example)
Now: we get one version + balance patches and DLCs, and decent publishers do repackages after every season to make sure the price of the base game + DLC doesn't exceed the initial price mark: typically $60.
I tried the beta… the game is not bad, but trying to turn it into the FGC's Fortnite was a bizarre choice.
If you're trying to make money in the FGC and beyond, go the SF6 route, not whatever this was.
Three of the best albums of all-time, but WTF are these Ctrl+C/Ctrl+V covers 😂
Except they did not get review bombed and the article is blindly using the studio head as a source. Go look at the reviews, there actually is a ton of valuable feedback there.
They're not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.
Fighting games:
- Endlessly replayable because there's always more to learn.
- No grinding because there's nothing to grind.
I gave Nioh, Onimusha, and Street Fighter 6 another shot: not for me, so I went back to practicing combos in Bayonetta.
I'm almost about done exploring new games and ready to submit to the fact that I only thoroughly enjoy about 15 games ever.
I'm not ruling out the possibility of liking new games, but developers barely make games like my favorites any longer, so chances of my liking anything new are very slim.
I gotta focus on other hobbies when I'm not gaming.
Crimzon Clover: World EXplosion. Top 3 shmups of all-time and best shmup on Steam, IMO.
OK, after trying both Monster Hunter World and Rise over the past couple of weeks, I can confidently say: fuck Monster Hunter. Fun combat, but the game insists on being a slog.
Anyone who claims this franchise is more action than RPG should STFU.
I agree. Like, you know what's gonna happen if I'm close to the 2-hour limit and haven't decided yet? I'm gonna refund and move on.
I played the open beta. It arrogantly reintroduces gameplay problems PES and FIFA resolved long ago:
- Directional inputs are relative to your constantly moving camera, not your player.
- Camera locks onto the player, not the ball.
- The off-camera ball tracker completely falls apart in scrambles/when the ball is close since you have to stop and play camera operator to know what the hell is happening before deciding what to do.
- Completely ignores motion inputs in favor of situational inputs when performing skills, which severely limits the number of skills you can do. You can essentially do cooler shit in PES2017, never mind any FIFA Street.
- No off-camera teammates tracker.
- No indication which team is in possession off camera.
- No power gauge for passes/shots.
And it does not add anything new in terms of gameplay other than removing fouls, offsides, and throw-ins/corners/goalkicks, which literally was a mode in FIFA98.
Rocket League can get away with some of that because you essentially play with s balloon, not a football; whereas Rematch feels like an awkward version of the 3rd-person camera in PES.
This is the only reason I don't play Xcom/Shadowrun. I love the worlds/concepts, but I refuse to waste time negotiating with RNG.
Asura's Wrath? I'm pleased to find it's more than a playable anime, but I'm playing on hard and so far it feels easy? If the main draw is the story and visuals, I probably won't end up liking it.
Still playing P4AU: one combo away from beating all Ken's combo callenges! Super fun fighting game—I think I like it more than Under Night In-Birth now.
But I'm paying Microsoft if I buy it now, right? I wonder how Tango feel about that. Like, I wanna buy it, but I cannot justify giving money to Microsoft.
Capcom's Kunitsu-Gami reminded me of this. I didn't really vibe with either. Like, I don't see the selling point:
- If it's an RTS, I'm not into that.
- If it's an action game, it's kinda boring.
- If the draw is the atmosphere, I'd rather rewatch Pick of Destiny 😂
Happy to see a combo counter. I may be interested if it's an action platformer, not a roguelike or a metroidvania.