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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
Posts
4
Comments
92
Joined
7 mo. ago

  • "Fighting in favor of PC gaming monopoly"

    Jesus Christ, the drama. If anything, I'm fighting for Debbie Downers like you to let me enjoy my favorite shit in peace.

    I promise you when Capcom publishes Viewtiful Joe on Itch.io, I'll buy it there. Now please take your bullshit elsewhere.

  • Hmm… I couldn't get into it at all, TBH. I tried it long time ago and here's what I remember: "go to X on the map and talk to Y to progress" really put me off, and I didn't enjoy the combat enough to put up with it.

    I've been thinking about giving the prequel a shot though. Is it any less nonlinear?

  • Thank you for taking the time to include links! Very helpful.

    So I'm familiar with all of these, but you encouraged me to give Aces Wilds and Brigador a real shot. Thanks again!

    I'll comment on the ones I played and found interesting:

    Furi and Nex Machina got really close to becoming favorites. Only criticisms I have: Furi's moveset is a bit too limited and I have an issue with visual clarity in Next Machina.

    I freaking wish I could get into Vanquish! High-level play looks so cool, but apparently I'm allergic to aiming 😅

    Strider is fun combat, but I can't get into the vania side.

    ZeroRanger is great, but the horizontal segments put me off. Not a fan of horizontal shmups.

  • I'm familiar with Lords of the Fallen, but I don't enjoy souls-like combat. I'm a big fan of old school death metal though (Autopsy, Brutality, Immolation… etc.) so I'll check it out to see what that is about. Thanks!

  • I grew up a big fan of 30 Seconds to Mars, but this creep can fuck off.

    And FFS, stop trying to make shitty Tron movies. You don't have the balls to make it campy because that's not gonna make you money, and anything else is gonna feel forced AF.

  • I just set up Kingdom Hearts 2 on PCSX2 to try and decide if I'm gonna buy it on Steam.

    Other than that, I'm finishing my The Wonderful 101 Hard playthrough on the way to 100% the game, and trying to beat all of Ken Amada's combo challenges in P4AU—27 down, 3 to go.

  • This game has a really good combat system, but so much bloat. It also falls in the same trap as Forged in Shadow Torch: most of the strong enemies can't be launched and most of the enemies who can be launched are too weak to withstand long combos.

    Excellent combat system, but mid game at best.

  • Another game where combat looks to be so much of an afterthought they didn't even bother going over it in a "Gameplay Overview"

    It's also ironic it says gameplay overview, and they spent more than half the video talking about story, voice acting, and music.

  • Yes, please.

    I have a lot of respect for some Western developers, and there also is a lot of trash that comes out of Japan, but I don't care about your photorealistic graphics or whatever emotional story your team of wannabe TV/film writers cooked up: Japan just does fun better, IMO.

  • I'll always recommend Catherine, Bayonetta, and Crimzon Clover: World EXplosion. Cheap, extremely fun, and very replayable.

    Also, one of the best fighting games of all-time for $4: Guilty Gear XX Accent Core Plus R.

    And if you're a Persona person, maybe don't sleep on Persona 4 Arena Ultimax? Super fun fighting game and relatively cheap.

  • Amen. I also have a ton of issues with contemporary game design—padding playtime with procedural generation, prioritizing graphics, world size, or narrative over gameplay… etc.

    Nowadays, I feel as if every game tries to compete for "most game" while lacking cohesion and polished ideas.

    And to top it off: non-optimized game size. I'm sorry—I don't care if your game is $2.99, I'm not downloading 80GBs just to try a game I may refund an hour later.