Yes correct. But I’m more pointing that that saying “only a cat 4” comes across like if it was a weak storm that did all the damage. It was about 15mph shy of being the highest rating.
“Only” a cat 4? It was one step away from the highest rating of 5..
While a VPS to run a server for their instance isn’t expensive by any means, I wonder what the price of having someone operate it is inflating the actual costs. Is it possible that they’re contracting out the development work and are being overcharged, leading to their view that it’s not worth the outreach they’re getting?
I agree that providing whatever forms of communication possible is the best way to go. But the decision might not be as cut and dry as it looks on the surface. Or maybe it’s laziness? Who knows.
It’s… not? Thought it was a google maps reference of a design they want to implement in the game.
Praying for Armageddon is a really good documentary about this very thing.
What’s the biggest hurdle with moving there?
I got started with some YT tuts on getting it setup and have been running it for the past day. I’m starting by cloning my main Pro Tools template into Reaper and so far… holy shit.
I can honestly say that I’ve slept on this DAW and understand why it has the following and support it does. I can make it my DAW. I have the chance to work on a new project with it today so let’s see how that goes.
Seconded. Been using it since early summer and it’s been great having instant access to bias and credibility data. Its also been nice to be able to easily read other perspectives on the same topic.
Satoshi is an anagram of Trumps full name.
I believe Ardour is FOSS. I know a couple Linux guys that use it religiously and seem to have good results.
This is pretty much my same preferences too. I’ll always need Pro Tools because of my mixing clients tracking in PT and wanting to keep everything there. I use Ableton for production, live looping, and experimental stuff using it together with TouchDesigner.
I think that big goofy ass hat throws the perspective off.
I tried reaper years ago when it was still in its infancy. Maybe I need to try it again.
I don’t think there’s a way to do a proper poll so if you don’t see your DAW mentioned in a top level comment, make the comment to the post. If it’s already listed, maybe just upvote it? That way we can get a representation of what DAWs are more among subscribers here.
I’m curious just because it’s always neat to hear what people use and how, but also to see how possible tuts or techniques can be explained in a way more people will understand. Or provide a variety of examples for various DAWs.
EDIT: Actually, I don’t know the best way to list the ones I use without making a few comments to this post. I’ll just upvote them if I see them listed.
I suggest you first think about what your sources are? What microphones? Does it match the voice? How’s the proximity? How does the room sound? Can you hear the room? Not saying this is your case and it sounds harsher than what it means, but the old saying of “shit in, shit out” is always a good place to start. Check your sources.
It also sounds like compression might be needed on the vocal to level it. That way, whether you duck the BG music to the vocal, or have just vocals alone, things are even. EQ also plays a part in where stuff fits in the whole spectrum of sound.
Keep in mind that if the dynamics and equalization is off on each individual track, it’s trickier to balance stuff out bc it’s kinda untamed.
This definitely works for electric guitar too. Especially if both tracks have different takes.
This is a simple technique that creates a beautiful spread on acoustic guitar. It requires a few things first:
- Acoustic guitar recorded on two tracks.
- One track with a mic capturing the neck. I like to use a small diaphragm condenser.
- Another track with a mic capturing the body. I usually go large diaphragm condenser.
- (or go with some other XY/stereo mic config)
- Two aux channels with a reverb. One aux panned hard left the other panned hard right.
Usually when guitars are mic’d with two mics like this, in the mix you pan them hard left and right. Like body left, neck right.
The trick here is that for the guitar track you pan left, send a bit to the reverb aux panned right. For the track panned right, send to the left reverb aux. What happens is that the reverb will fill the opposing sides and creates a super spacious and wide sound unlike just sending both guitar tracks to one aux. You can get an even better effect if the reverbs each have a slightly different setting. That’s all dependent on the sound you’re going for though.
That’s it! I hope the explanation is not too confusing. If so please let me know so I can clarify any questions. Give it a try!
A community I can actually help with some solid info! I have a few mixing/production tricks I’ll list out future posts for.
I thought this was stitched on first glance. Amazing texture on the light.
The lovely Green Language. Stories and sights from afar can reach one fast if you know who to ask.
I’m working on an indie game that deals with Space Sciences. I’m nearby a well-known university for aerospace and space sciences and could use some guidance from people that know the subject well. The university’s faculty directory helped me find potential contacts but I’m not too sure on the proper etiquette for contacting them.
Do I just contact a few of them individually to their uni emails? Do I contact their provided phone numbers? Do I reach out to the Department Head and ask for their guidance? Is payment usually expected for an initial conversation like this?