SPEED DREAMS Open Source Motorsport Simulator
Thanks a lot. I hope you enjoy it!
which one do you think we have been playing? https://www.speed-dreams.net/ We have also played great games such as Unciv, Stunt Rally and OpenRA.
That didnβt have what I was looking for, found out the the car category effects the car xml, all sorted now I believe, fully configured xml now and I placed it in a new category. (Lemons class B)
Iβll spend far too much time tweaking it now :)
Don't forget to share it!
Take a look to these on the SD Wiki (Thanks Xavier for the tip): https://sourceforge.net/p/speed-dreams/wiki/SetupCars/
Why wouldn't it work? I'll have to go for a ride with him again.
Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha Iβm sure it felt longer then 11 year since I released them.
Was using a mix of inventor and ac3d to model back then.
Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1
We think that your cars are in this collection: https://github.com/longtomjr/sdcars
Great! What mods have you done for SD?
SPEED DREAMS - It's happening, folks! π
cross-posted from: https://lemmy.ml/post/24244768
Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ π :
- https://forge.a-lec.org/speed-dreams/speed-dreams-code
- https://forge.a-lec.org/speed-dreams/speed-dreams-data
The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.
To avoid confusion, please keep in mind the following TODOs:
- Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
- This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
- Non-free assets should be ideally hosted elsewhere.
- Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
- Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
- Make some suggeste
SPEED DREAMS - It's happening, folks! π
cross-posted from: https://lemmy.ml/post/24244768
Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ π :
- https://forge.a-lec.org/speed-dreams/speed-dreams-code
- https://forge.a-lec.org/speed-dreams/speed-dreams-data
The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.
To avoid confusion, please keep in mind the following TODOs:
- Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
- This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
- Non-free assets should be ideally hosted elsewhere.
- Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
- Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
- Make some suggeste
SPEED DREAMS - It's happening, folks! π
Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ π :
- https://forge.a-lec.org/speed-dreams/speed-dreams-code
- https://forge.a-lec.org/speed-dreams/speed-dreams-data
The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.
To avoid confusion, please keep in mind the following TODOs:
- Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
- This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
- Non-free assets should be ideally hosted elsewhere.
- Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
- Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
- Make some suggested improvements to the in-game download manager.
- "Download all" button.
- Fil
SPEED DREAMS - Saying goodbye to 2024!
The #SpeedDreams team would like to wish everyone a Happy Holidays on this #Christmas time, and also leave you a link to this article on what has been happening this year, and what's to come in 2025:
https://www.speed-dreams.net/en/blog/saying-goodbye-to-2024
Please, take a look at it
#Development #OpenSourceGame
SPEED DREAMS - Video of New Features in Development
Our dev Xavi92 recorded a short video where he shows us some of the new features he has been working during these months. Now it is possible to generate new AI competitors automatically by choosing a car and a type of robot. Also, we can use the download manager to get tracks, cars or drivers. It's getting closer and closer for all of us to enjoy them, stay tuned!
https://www.youtube.com/watch?v=8mEYYYaV7lo
#OpenSource #SpeedDreams #SimRacing #Development
Current status of Speed Dreams development
First of all we would like to comment that we have just opened an account in Lemmy and this is one of our first messages. Greetings to all!
We believe it would be good to inform the users of this community about the status of the development of our Open Source Racing Simulator.
Since a few months ago we are in the process of performing several tasks related to our version control system. It is our intention to stop using Subversion (svn) to start using Git. We believe it is a better and more modern system for the development of our project, and we think it can help to attract more developers than using Subversion.
This change also involves a repository change. While Sourceforge (current) has support for git, we think we would be better off elsewhere, and for that the people behind a-lec.org have offered to host us with an instance of forgejo, as well as space for our website, our masterserver and possible things that may come later. You can find more info i