This isn’t a problem with capitalism, it’s a problem with governments. If we eliminate government entirely (e.g. anarcho-capitcapitalism), there are no regulations, thus no regulatory capture
No, in that case you would just have large existing corporations hiring hit squads to kill potential competitors instead which is obviously much better /s The desire to do what regulatory capture does originates in capitalism, not in government, government just turns it from a violent action into one of bureaucracy.
Even asking for an example on how to use a specific API has failed about 50% of the time, it tends to hallucinate entire parts of the API that don't exist or even entire libraries that don't exist.
If they outsource their thinking and coding to an LLM, they might start getting ahead quickly
As a programmer I have yet to see evidence that LLMs can even achieve that. So far everything they product is a mess that needs significant effort to fix before it even does what was originally asked of the LLM unless we are talking about programs that have literally been written already thousands of times (like Hello World or Fibonacci generators,...).
The problems you see in government are the problems caused by capitalism through regulatory capture.
Not to mention that there are plenty of inherent problems with capitalism since it just doesn't work for products bought e.g. only once or twice in your life or where the quality can otherwise not be judged by the buyer before buying.
Yeah, and that would only get worse if the only controls over currency were applied by those with a lot of currency (proof of stake) or able to afford a lot of computational power (proof of work).
You do make a good point but most of the levers to apply power in that space seem to be essentially controlled by how much computational power/how many nodes you can afford to run to apply control and most of the proponents are not really among the rich. They might, however, be among the ones who think they would be, sort of like the often cited temporarily embarrassed billionaires.
I don't really see the appeal of currency anarchy in general. Do the proponents of that really think that the power in that space wouldn't be held by what essentially amounts to digital currency warlords (anyone with a lever to apply power and the matching lack of morals to do so)? Not to mention that some regulation of finances are a good thing, it is not as if every currency intervention by central banks is done for bad reasons.
The motion sickness issue might be solved, maybe if you are willing to allow it to interfere with your nervous system on a deep level the bit where your body moves while you move in VR but the issue of being cut off from your surroundings will never go away.
At this point the evidence is mounting that the productivity boost through AI for software development is somewhere between negligible and negative.
VR is just not attractive for most people in the way you need lots of space and have to cut yourself off completely from the world and might only find out it gives you motion sickness after you already spent the money.
For that to become useful AI would first need to produce something you can use without a manual inspection round.
I wish media depicted more healthy relationships.
And when they do they often portray them as effortless "found my soulmate" kind of relationships which is not how the real world works. Even if you have an amazing partner you need to put in effort to be an amazing partner to them yourself.
What if I’m not okay with either?
Then my statement starting with "If you are okay with killing ..." obviously doesn't apply to you.
It also makes absolutely no sense to put tariffs on products and raw materials that are literally not available locally, e.g. if they are only mined in certain parts of the world or required specialized knowledge not available locally.
If you are okay with killing a soldier fighting for a leader due to the leader's actions or morals but not the leader because that would be an "assassination" you have essentially fallen for ruling class propaganda anyway.
Post-nut clarity makes you realize what a bad idea joining the military would be.
Or counting how many people are employed in Skyrim.
Agreed, the information presented is just not compelling enough to warrant this kind of withholding of information they clearly already have in the hopes of getting repeat visitors.
Discord isn't a forum, Discord is a chat software. Maybe you are thinking of Discourse which is a forum software that is also much worse than traditional forum software.
Because that is what the law and those licenses on the box say (the EULA if you remember the times when physical software came with a "read before opening" license agreements).
After adding some lines today to log some information I had missed that was vital for debugging I was wondering if there were any automated tools like linters or similar static analysis tools that help you identity the information to log and or return in error cases.
I am specifically talking about the information that should be identifiable automatically because it contributes to the control flow arriving in the current scope such as values of variables in the condition for the scope or parameters of functions that calculate those values (e.g. the file name in a permission error, the value of a variable that failed an if let
or let else
pattern match,...
It seems to me the basic ActivityPub specification is written from the perspective of Mastodon and Twitter-like fediverse instances.
I assume Lemmy and kbin did extend this with some more objects or at least agreed how to use the existing objects and activities there to model a link aggregator with comments on top of that.
Is there some sort of specification or design document about this somewhere? All I found when googling were some old links that resulted in a 404 and the current Lemmy documentation seems more focussed on users, admins and developers and less on the protocol side of things.
Since a lot of people here don't seem to know about Second Life I figure some introductory materials can't hurt in case anyone decides to try it.
Second Life is made up of so called regions, each of them is a square 256m to a side and 4096m high as far as building is concerned. In theory the water level can be set to different values in each region but the most common is 20m, especially for the connected mainland regions where it has to match for the water to look connected between adjacent regions.
Inside a region there are coordinates x (low=west, high=east), y (low=south, high=north) and z (low=down, high=up).
Each region runs on a separate simulator (modern servers might host more than one simulator but it is separate processes) so crossing or teleporting into another region requires a handover. If regions are crossed in quick succession, especially with high latency connections, this can lead to crashes or falling off a vehicle.
The regions themselves are placed on a grid with x (again, low=west, high=east) and y (low=south, high=north) coordinates. The first region Da Boom around which the mainland grew has coordinates 1000, 1000. The coordinates can be shown in the viewer but the regions are more commonly addressed by their region name.
Spots on that coordinate grid that do not have a region show as an endless ocean (even if there are regions behind it you can not see them) and you can not enter them.
This coordinate grid has lead to Second Life expressions like "on the grid" for things happening on SL.
There are different types of regions with different performance characteristics, agent (avatar) limits and land impact (LI) limits for building and other objects. LI is often also referred to as prims by old time SL users since it used to be a limit in the primitives (cubes, spheres,...) that used to be the only way to build but since mesh objects were added the more general term land impact is used.
The Second Life mainland has a number of continents, almost all of them are part of a continuous area of connected regions. The major exception is Zindra, the adult continent.
Since this post is already quite long I will perhaps introduce the continents in a future post in detail. Hopefully this information will be helpful to some people.
This year's Summer Sailstice event is coming up this Saturday with lots of events. This link contains an event calendar among other things.
Since some people here do not seem to be very familiar with the many activities we use to fill our time on SL I am going to start a new series of posts, introducing some of them.
There are many different vehicles on SL, bicyles, motorbikes, cars, trucks, mechs and many other land vehicles of course, planes, helicopters, paramotors, blimps and others up in the air and of course sail- and motorboats of many different types.
Of course it is possible to just take some friends and make your own fun with these but there are also some organized group activities. Some are races and others are cruises where people just sail together on a route provided by some cruise director in the group. For some groups it is the same person every time, for others the role is shared by a couple of people.
These cruise groups are a great place to learn sailing since there are a lot of people to ask for help and there is always someone who has a moment to answer your questions.
If you don't have a boat of your own you can also ask and usually there is someone who has a free spot on their boat.
It is usually a good idea to take off any HUDs or attachments you don't need to make region crossings smoother. You also want to avoid crossing twice in quick succession since crashes or falling off your boat is quite common when you do (usually 3s is a good number to aim for). This is particularly important when crossing close to corners.
It is also helpful to enable property lines on the minimap (not supported by all viewers) which helps seeing the sim corners and also the open waterways (or roads for land vehicles).
There are many groups who have regular cruises during the week, this is just a small selection, feel free to mention more in the comments if you know any others.
(links go to the SL groups, you need an SL viewer installed to open those)
Leeward Cruising Club Phoenix Rising Yacht Club Rainbow Sails Yacht Club Tradewinds Yacht Club Topless Sailors Cruising Club Topless Cruisers
This post is already quite long so I won't explain in detail how sailing or navigation work or the SL continents and waterways but maybe I will add some posts about that soon.
Are you ready to celebrate Second Life’s 20th birthday with us? The festivities begin on June 22nd and will run through July 11th. During the celebrations, there will be a series of Lab Gab events, held live at SL20B, where you can meet the founder of Second Life, Philip Linden, and Executive Cha...
If you have any questions for the Lindens at the SL20B (Second Life's 20th birthday) Lab Gab events you have two more days to submit those.
Photo by Semiiina Are you ready for this year’s SL20B Music Fest? From June 22nd to the 24th, go on an interstellar journey through sound and emotions, as the crème de la crème of Second Life's live musicians set the SL20B Mandala Stage ablaze with spellbinding performances! In the middle of Musi...
With Second Life's 20th birthday event coming up on the 22nd (next Thursday) the artists for the music fest might be something to have a look at
For me Fantasy Faire is definitely the one I am looking forward to most. They just have the best mix of stunning regions and avatars, great stories and music on the radio, amazing events for the whole faire and they somehow even manage to integrate the Relay for Life donations and remembrance of those we lost into the event without spoiling the mood of either the sad or the happy parts of the event.
In the past I was also looking forward to Mario2 Helstein's seasonal light shows but sadly he stopped doing those.
Since Linden Labs is notoriously bad about letting us know what is going on, what are your favourite events that others might not even know about?
Personally, apart from spending time with friends I do enjoy sailing and motorboats, dancing, live concerts, flying my planes, blimp, paramotor/trike, Shergood Aviation helicopters.
In the past I have also roleplayed in various medieval fantasy, urban fantasy and sci-fi regions but that activity, while fun, always took up a bit too much of my time to leave much for other things I enjoyed.
For sailing and motorboat use, apart from doing so on my own, I like to go on cruises with groups that design routes in advance. It is a good way to get to know the grid better and see how it all fits together and it is a fun way to get to know people in the group over a shared activity.
I don't like land vehicles as much because the roads often cross through sim corners or go close to banlines and security orbs I would like to avoid.
Personally I have been using the Firestorm Viewer for about as long as it existed and it offers a nice set of additional features over the default viewer but I regularly hear that others use a different third party viewer. What do you use and why?
Personally I sometimes read the ones below.
Inara Pey: Living in a Modemworld
Owl is a good friend on Second Life who is always busy organizing live concerts and music and art events.
In this post you can introduce yourself, mention your avatar name(s) and favourite activities in Second Life if you want to, remaining anonymous as far as your SL identity is concerned is perfectly fine too.