So, I have the opposite end of this question. When I was very young, still learning how to read my father took me to his workplace to celebrate "take your kid to work day." While the adults were deep in conversation, I saw something red and shiny that said pull. So I climbed on a chair and pulled it. I'm sure you know what I pulled, but my father's entire workplace had to evacuate as a result.
Never thought I'd see the day. Anyone test it on deck yet?
Begun, the Chrome wars have.
Nice design. Now is the comfort for long wear? May I ask where you get the lenses from?
I'm not OP but if you look close to the outer edges of the frame where they meet at the hinge you can see that the front frame is not "sealed" and lenses can be inserted this way and then fixed with the hinge pin. That's my guess.
I have had several older cars during my time in Germany. They would function fine most of the time but not without the occasional issue. ADAC has been worth every penny in my experience. I know people complain about them sometimes but really, every time I have called them they have shown up in under an hour been very friendly and either fixed my issue or helped me get to a garage.
This is still funny though!
So I'll admit I'm one of the 5 people that liked this game and really wanted it off Playstation. From what I've heard there were "downgrades" like the lighting has been changed for the worse and apparently some of the critical music has been changed because of licensing. So I got my monkey paw wish.
I'll wait for it on sale and I'll wait for mods.
Damn I really liked the original ad was excited for the remake. Just happy to have stuff off Playstation.
I guess I'll wait for it on sale.
I would say yes. My wife and I loved it start to finish.
This was a very interesting game. I didn't feel exactly satisfied at the end of the game but I almost feel like that's the point. I'm always down for weird experimental stuff in games even if they aren't 100% my thing. I'll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can't wait to see what they do in the future.
Staring Erika Ishii from Dropout!
Edit: context
Someone else asked about click up, no I haven't even heard of it until this thread.
Manage Engine over commits on what it thinks it can do and it does none of them well.
I'm glad someone else had this thought!
No, manage Engine and service now are the two big ones I used.
Haha a PM at my job just tried to move everything to gitlab thankfully someone in charge realized how stupid an idea that was...
So I bought it knowing I had to make an account. I knew I was caving to a shitty requirement. Before you even get to a main menu the game unceremoniously launches your browser while sitting at a black screen. On your browser you are expected to sign into your Playstation(R) Account. I tried. I tried and tried. An error kept popping up stating "can't connect to server."
In that moment I decided on a refund. You want me to sign into an account for a single player game? Fine. I caved and I did, but their servers weren't ready for a re-launch of a huge game to service a restriction Sony placed on themselves.
I'll buy it again when there is a mod to remove the account requirement.
For those complaining about Jira... I used to be one of you. After changing jobs and using several alternatives, I am begging to be back on Jira. Manage Engine is currently the bane of my existence.
“A new option in the Gameplay Settings tab, enabling this will reduce the frequency with which you hear puzzle hints from your companions,” reads a PlayStation Blog post.
It does seem companions will reveal puzzle hints with this option enabled, just at a less frequent clip. There is no mention of turning hints off entirely.
The second setting debuting in God of War Ragnarok for PC is the option for cinematic audio descriptions. Enabled from the Audio Accessibility menu, this option plays audio descriptions of visual events during cinematics.
“These descriptions will provide additional contextual information alongside the spoken dialogue to create a more detailed experience for players with low vision,” the blog post says.