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What are your most hated sci-fi/fantasy tropes?
  • The chosen one trope hands down all the time. I would love to get through Wheel of Time but I cannot stand chosen

    spoiler

    Rand and everyone around him is

    That series I have put down so many times. Having a "hero" protagonist that is essentially unkillable (because they are the title character) I don't mind, Conan for example. We all know Conan won't die because there is always another story about him. But he is not fated for anything, no grand destiny he has to achieve or the cosmos suffers.

    Second is also another that has been touched upon - the goodness of divine authority. Especially if it is light flavored. And nobles divine right to rule set as a standard of good etc. Give me stories of folks fecking up the system and creating their own anarchistic communities while continuing to feck up the system.

  • Which GM-dere are you?
  • Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

    My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king's only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

    There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don't think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.

  • The Christian right is coming for divorce next
  • Issue in that case I rather see as why is it allowed to enter into legally binding agreements when you aren't sober. Why there isn't a (forced) period to review the papers.

    Marriage is a legally binding agreement. Let's treat it as such.

  • Every damn day
  • The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

    4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår [...]
    An employee have right to twentyfive vacation days per year

    12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[...]
    If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

    Unions work. Labour movements work.

  • How China is helping keep the Russian economy afloat
  • As long as the Russian bear is around to scare the west and occupy our mibds the Chinese dragon is at much more liberty to do whatever they want.

  • Yacht Sinks After Being Rammed by Orcas in the Strait of Gibraltar, Again 🫡
  • Love the addition of "again".

    I mean if you don't want your yacht sunk then don't sail it where orcas sink yachts. Sorry but actually not sorry for the casual victimblaming.

  • What is the "Correct" Speed Limit? (Not Just Bikes)
  • Spoiler it is 30km/h. After that noise and injury risk/severity shoot up. It is the compromise speed.

  • The most natively spoken languages in Pakistan
  • How easy it for those speaking the different languages to understand eachother?

  • What RPG have you been dying to run?
  • So many. And the answer to all "why nots?". Time. It's time. So off the top of my head

    Eat the Reich - "The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler's blood"

    Conan 2d20

    Legend of the Five rings (5e)

    Stoneburner - Deep Rock Galactic the TTRPG

    Vaesen - Call of Cthulhu but rooted in nordic mythology

    Heart the City Beneath - an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.

  • What worldbuilding moments are you most proud of?
  • In a game a while ago there was a FtM prince turned hosteller. Left court and royal duties due to disillusioned and wanting to do actual good. But then they were a PC and quickly needed some help from granddaddy the king. I wondered what the king wanted in exchange. And it was clear - the royal line continued. In other words get an heir.

    I checked with the player that this was an OK path comfort and safety wise. Afterall one way to solve it was for the prince to get pregnant, force upon themselves a gender they did not want etc. We talked about it and had regular checkins.

    The moment that made this an awesome world building moment was when I realized magic impregnation wasn't an impossibility. Nor pregnancies without the biological bits. Because Magic!

    Unfortunately we never to to that part before scheduling did its thing.

  • How To Be A Dragon – Dealing with wyrm infestations (@fishtrouts)
  • Cat is grumpy because someone stole its humans

  • Jesse bringing geometry to the table
  • The more abstract the map is the more of a support for TotM it becomes. I selfom do a map, rather a flowchart. Quicker, easier and knocks out the last desire to measure things.

  • Jesse bringing geometry to the table
  • This brings us back to zones, a good middle ground. Draw rough map, or great map, and on it mark intresting combat zones. Some are separated with emptiness, others by obstacles.

    For example a tavern brawl. Zones could be the Bar, Kitchen, Common Room, Balconies, Private Rooms, Out Front and Out Back.

    Fighting on the Balconies could be tight, only one in width and with the risk of being thrown off it into the Commonroom. In the Kitchen there would be fire hazards, improvized weapons, knifes and the Stew. Not to forget other ways to spice things up in there. Around the Bar there would be some cover fighting someone on the other side, bottles to be broken and combatants to glide alond the bar for maximum mental damage.

    And so on. Make each zone memorable and with special features. Did I mention drawing it out really helps?

  • Jesse bringing geometry to the table
  • No grid only effect templates. Freeform battlemapping y'all!

    And rulers.

  • How much combats in your game ?
  • Depends on the system. Classical fantasy adventuring? Most if not all sessions. Adventure and Sword&Sorcery? Sometimes, half perhaps. Character drama? Very seldom.

    I look at how the system spends its page budget and use that as a guideline. If there is a chapter for combat, one for harm and recovery and one for combat magic then the system wants me to focus on those parts. Also I look at how the players/characters are rewarded and try to have each session hit several of those criteria. So if the only (reliable, non gm-fiat) way to earn rewards if through combat then you bet your sweet ass there will combats each session.

  • enjoy
  • Do you actually want us not to repost it?

  • Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
  • Or why not simply have degrees of success on EVERYTHING? But as you say it would be a lot of work. Folks have done it, just look at yhe various dicepool system or even Pathfinder 2e.

    On a sidenote I find saves boring. I enjoy actively rolling skills much more engaging. And all spells being "attack rolls".

  • Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
  • The way DnD is built does require the counter dance. Big abilities are part of its features. So there need to be ways to counter those abilities. That is the (modern?) DnD way.

  • Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane
  • Very sparse with such abilities and those that exist generally don't apply to Monsters. Some only apply up to human sized targets. No hypnotic patterns, hold monsters etc.

    Dragonbane leans a bit into OSR aporoaches here in that you will have to work with the GM and the fiction to get things capable of trivialising encounters. But then the encounter vs the Monster wasn't fought in battle but in strategizing and preparation.

  • Some thoughts on how DnD makes Monsters dangerous compared to Dragonbane

    Agter our latest DnD game our regular DM once again thought loudly on how to make dragons have more teeth. And it got me thinking about how Dragonbane handles capital M monsters differently.

    DnD Monsters tend to have a slew of ways to nullify the PCs disabling abilities (magic resistance, legendary resistance). What those does are forcing the party to spend a couple of rounds having their cool stuff be nullified. For me that is boring. Without it though - CC fest and an underwhelming fight.

    Dragonbane being a different beast and makes Monsters dangerous in a different way. With way less disabling abilities the PCs fun stuff isn't nullified and foes don't get CC'ed to death. So everyone can do their thing. Which Monsters can do multiple times each round (multi-attack but full turns) and their attacks always hits. Think about that - Monsters' attacks always hits. That brings danger and tension. The attacks are randomly selected lowering the rise of catastrophe, or increasing it as the GM cannot pull their punches.

    To help the PCs out they have the option to take a defensive action (dodge, parry) which have already led to clutch moments. It comes at the cost of having an offensive action and the defensive action cannot be taken if they already have acted this round. Cost benefit choices whoooo! In a way it goes from Monster dodge (legendary resistance) to PC dodge. And PCs can build for defensive actions. And it can give you a counter attack. Defending is cool.

    To sum it up. DnD gives monsters staying power by nullifying the PCs cool stuff allowing them to stay fighting. Dragonbane has less disables in general so Monsters have no need to nullify them. So Monsters stay around longer naturally bringing danger the PCs can actively try to avoid.

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    This is a triumph in dark sci-fi sandbox adventuring | RPG Review of Across a Thousand Dead Worlds by Dave Thaumavore

    Dave's review of Across a Thousand Dead Worlds by Alex T, a gritty horror sci-fi sandbox.

    >Across a Thousand Dead Worlds is a new horror space exploration tabletop roleplaying game that can be enjoyed as a single player experience, or in a group of up to five players, with or without a Game Master - by Blackoath Entertainment! You'll create your Deep Diver, using a free-form character creation system, and begin your journey across the galaxy where you'll discover abandoned research facilities, explore scientific outposts, and traverse other dilapidated sites in search for ancient alien technology.

    https://www.drivethrurpg.com/product/431730/Across-a-Thousand-Dead-Worlds

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    Cities Without Number is now released

    Kevin Crawford's latest offering Cities Without Number is here. Pretty much more of the same good stuff but this time with cyberpunk flavour.

    > Cities Without Number is a cyberpunk role-playing game built for sandbox adventures in a dystopia of polished chrome and bitter misery. It's both a full-fledged Sine Nomine toolkit for building a cyberpunk world of your own and an Old School Renaissance-inspired game system for playing out the reckless adventures of the desperate men and women who live in it. Whether polished metal or flesh and blood, your operators will risk their lives and more to seize those precious things a merciless world would keep from them.

    Will I run it? No Play it? Most likely no Will I use the frikk out of the GM tools? YES!

    Link to free version: https://www.drivethrurpg.com/product/449873/Cities-Without-Number-Free-Version

    4
    RPGCreation @ttrpg.network tissek @ttrpg.network
    The Dice | Designing The Game (by Matt Colville of MCDM)

    Found this video intresting as Matt talks about what dice to use and how to use it for the game they are making. Loved the shoutout and critique of "FUNKY" dice used in FFG's Star Wars lineup (and Genesys) and how it influenced them in their process.

    He also got a bit into how the task resolution mechanic (dicerolling) will tie into other things such as class resources.

    7
    Scene Tags - A way to make descriptions matter

    Let me begin by making it clear this is not my invention, I encountered the method in City of Mist but I doubt it debuted there. But it is a nifty method.

    The problem I encounter from time to time is that my players don't latch onto my descriptions of the scene, not using things in it to grant themselves advantages (bonuses, extra effect etc). Am I perfect? No. Could I do better? Yes.

    Or I can take my fuzzy descriptions and make them mechanical by introducing them as Scene Tags. Market square during market day would get Crowded-Market-1 and during a festival Packed-Festival-Market-2 indicating that there is a lot of people there and also how much advantage one would get by incorporating it into ones action. Or disadvantage depending. Trying to pickpocket someone? Take a bonus. Following someone? They easily get lost in the crowd - penalty.

    How dark is the night? Moonlight-Night-1 or Moon-Behind-Heavy-Clouds-2?

    Traveling through a mountain pass and how deep is the snow? Ankle-Deep-1 or Up-To-The-Dwarf's-Beard-2? What about that Foul-Voice-In-The-Wind-4?

    I play pretty much only online so tossing an index card onto the table with the Scene Tag on it is kinda tricky. Instead, depending on how much effort I've put into the VTT, I either write it in big bold letters on the scene image/map. Or I put down a virtual index card, essentially a small graphical element to bring attention to it (see post image).

    One more thing, how much is a Tag-1 compared to a Tag-2 worth? This all depends on your system. City of Mist gives +1 for a Tag-1, +2 for Tag-2 etc. So for pretty much any other PbtA/2d6 systems the same works. For D&D (and other d20 systems) a scheme of +2, Advantage, Advantage and +2. I've lost much of my familiarity with d20 systems due not having ran something recently. So someone (everyone?) else probably have better ideas. In dicepool systems an extra dice for each tag level is appropriate.

    That is the basics of it. But what if the players want to create a Panic!-At-The-Market-3? I'll write about that some other time.

    PS. Still recruiting for my small sortie into Swords of the Serpentine, Fridays at 19CEST.

    6
    Starfinder Second Edition announced!

    cross-posted from: https://beehaw.org/post/7097518

    > More info at https://paizo.com/starfinderplaytest > > According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

    1
    The kickstarter for Shadow of the Weird Wizard is now live!

    Blurb taken from the Kickstarter

    People liked the game system powering Shadow of the Demon Lord, but some bounced off the game’s tone. (Evil Dead meets Diablo is not for everyone!) Not long after Demon Lord came out, I began working on a family-friendly version of the original game, and the project became something I tinkered with for a long time, moving farther and farther away from the original game in a move to make something new. Where Demon Lord expected, even celebrated, the deaths of characters, Weird Wizard makes heroes of the characters and their story an epic journey. So while much of the game looks and plays like Shadow of the Demon Lord, there are differences enough to make it its own thing. If you want an early look, check out the quick play.

    1
    RPGaDay 2023 - Week 1

    Over on Mastodon we are enjoying ourselves with this #RPGaDay2023 thing. Have spawned a few interesting conversations. So why don't take it over here here as well? And let's do the whole first week (Day 1-6) at once.

    1. FIRST RPG played (this year)

    2. First RPG GAMEMASTER

    3. First RPG BOUGHT (this year)

    4. Most RECENT game bought

    5. OLDEST game you've played

    6. Favourite game you NEVER get to play

    1
    Ask Game Masters @ttrpg.network tissek @ttrpg.network
    Critique my campaign ad/synopsis

    So I'm gearing up to once again start something and I've got an idea in my head. But once I put it down into something concise it either becomes bloaty or dry. I mean just the parts below are almost a google docs page, pretty much 2000 characters. And that is even when I removed 2/3 of the situation text as it was rather big picture information. Explicitly writing down the campaign style was something I took Colville's recent game design video, trying it out.

    What I really would love feedback on is mainly Situation. Enough/too little information? Is it confusing? Does the information fit with the Campaign Style? And also is Campaign Style something fitting in a campaign ad/synopsis?

    ---

    Situation

    You all are part of the third imperially sponsored caravan into the Aablu, the hot and arid lands east of the Pearl Cities. The first caravan went out eight months ago and was expected to have returned two months ago. Second left four months ago with another destination. Yours have the same destination as the first with the additional task of bringing back news of the first.

    Information about Aablu is scarce and unreliable, mostly because traders and inhabitants in the Pearl Cities don’t venture into it and its local people consider themselves under no obligation to divulge information. There are of course tidbits of information: old travellers’ journals, hearsay and sales-talk. You are not headed blind into the Aablu, only mostly.

    The caravan itself is the size of a small village, with competent people of various professions who are there for their own reasons. Some want to strike it rich, some are running from something, some are there for the glory and some just want a bit of adventure. Your characters are also competent individuals, filling a role in the caravan and have ambition to make something extra of themselves.

    Campaign style

    Adventurous daring sword and sorcery.

    Adventurous - The very nature of the caravan is an adventure and on it are those with an adventurous spirit. When it calls, your characters are those who step up, those who have a bit extra drive to see what is on the other side of the hill.

    Daring - Rewarded are those who boldly go where no one has gone before. Daring plans are to be rewarded and there is always a chance to snatch victory from the jaws of defeat.

    Sword and Sorcery (from Wikipedia) - A subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters.

    0
    ENnies 2023 Election - Voting is now open

    You can vote July 14th-23rd. So go and do it.

    Winners will be revealed at the award ceremony August 4th at 8PM EDT.

    0
    Wheel rebuilt!

    The wheels on my hardtail have been shit. Roughly every two months a spoke have popped. With a tubeless setup that have been a pain. When I had to get a new set of spokes for the front wheel my FLBS guy recommended me rebuilding them. Told me to sit down and replace them one at a time. I have done that now. Finally. The drop that made the glass spill over was a spoke popping when I wad fixing another. And several were stuck in their nipples.

    Went from 1.8mm (15g) "approved by manufacturer" round spokes with 12mm aluminium nipples to 2mm (14g) DT Swiss Champion with 14mm brass nipples. I'm starting to enjoy tinkering with wheels...

    5
    A very seedy bread

    This is my latest obsession - bread filled to the brim with seeds and whole grains. A bit like the danish rugbrød and I bet the Germans have something similar too.

    Method (1 loaf)

    The only things I measure is the water and seeds, the rest I find no use in measuring. Whole flour coarsely ground can have such varying absorption rates depending on age and storage. Going by feel is mandatory.

    • 500g water
    • Some yeast (or sourdough). Use a quantity that makes the bake fit into your schedule. I used about 8-10g fresh yeast.
    • Dissolve yeast into water with your preferred method.
    • Add seeds. I used 2dl in total split between 1dl sunflower, 1/2dl flax and 1/2dl psyllium seeds
    • Begin adding flour. I used a mix of coarse ground whole rye (1/3) and graham flour (2/3). This is a tricky part to describe as I go by feel. At this point I want a "sloppy batter". It will stiffen as the flour absorbs water. My desired final texture is a "shapeable batter", something that holds a shape for a little while but is very much squishable. Adjust water/flour if needed. Look at this consistency as a reference.
    • Let rest until risen to at least half again size (150%), for me it took about 2 hours. Adjust time as needed.
    • After it has risen give it a light work, you won't get any gluten development with all those additions.
    • Put dough in tin, I prefer to bake in parchment paper to get it out easier. I took the dough directly from the bowl into the tin, just spread it evenly.
    • Let rest again, I gave it another 2 hours. You decide. Let the bake fit into your schedule.
    • Preheat oven to 250C.
    • Put tin in oven, lower to 200C and bake for 30 minutes
    • (optional) Remove bread from tin and put on grate. Have nothing to back it up but I feel I get better crust all around, less moisture trapped in tin.
    • Heat oven to 225C then turn it off. Let bread rest in cooling oven until room temperature.
    • Let bread rest for at least 24 hours
    • Devour. This bread has a lot of flavour and is paired really well with strongly flavoured condiments such as gravlax, matjes herring or just butter.
    0
    What Should I Play? @ttrpg.network tissek @ttrpg.network
    Let's play a little game of recommendations

    Just a little idea I had, think it would be fun. Comment your favourite systems and the rest of us will give you recommendations for something that could possibly fit your interests.

    0
    2023 Nominations – ENNIE Awards

    cross-posted from: https://ttrpg.network/post/81626

    > The ENNIE Awards (the “ENNIES”) are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENNIES give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public.

    >The ENNIES were created in 2001 as an annual award ceremony, hosted by the leading D&D/d20 system fan site, EN World in partnership with Eric Noah’s Unofficial D&D 3rd Edition News. The awards were owned by Russ Morrissey until 2019. As the awards have grown, the ENNIES have expanded from an Internet-based awards selection to an annual award ceremony at Gen Con. The ENNIES have also branched out from their roots as an award ceremony focused upon d20 system publishers and products to celebrate the achievements of all tabletop RPGs and the publishers and products that support them.

    >With award categories recognizing the components that make a game great to the types of products fans have come to love, categories for fan-based websites and much more, the ENNIES are the best way for fans to acknowledge outstanding effort from and to say “thank you” to the creators, publishers, designers and artists who make this hobby great.

    https://ennie-awards.com/about/

    0
    2023 Nominations – ENNIE Awards

    > The ENNIE Awards (the “ENNIES”) are an annual fan-based celebration of excellence in tabletop roleplaying gaming. The ENNIES give game designers, writers and artists the recognition they deserve. It is a peoples’ choice award, and the final winners are voted upon online by the gaming public.

    >The ENNIES were created in 2001 as an annual award ceremony, hosted by the leading D&D/d20 system fan site, EN World in partnership with Eric Noah’s Unofficial D&D 3rd Edition News. The awards were owned by Russ Morrissey until 2019. As the awards have grown, the ENNIES have expanded from an Internet-based awards selection to an annual award ceremony at Gen Con. The ENNIES have also branched out from their roots as an award ceremony focused upon d20 system publishers and products to celebrate the achievements of all tabletop RPGs and the publishers and products that support them.

    >With award categories recognizing the components that make a game great to the types of products fans have come to love, categories for fan-based websites and much more, the ENNIES are the best way for fans to acknowledge outstanding effort from and to say “thank you” to the creators, publishers, designers and artists who make this hobby great.

    https://ennie-awards.com/about/

    0
    Ask Game Masters @ttrpg.network tissek @ttrpg.network
    Welcome to Ask Game Masters

    Hello!

    Welcome to this place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!

    And if you have questions about becoming a Game Master you are most welcome with those as well!

    Rules (as of now)

    • Be civil. Be kind. Treat each other with love and respect.
    • No question too small, no conundrum too complicated. Ask away.
    • If system is relevant to your worries do mention it.
    • If you post a link do add a few lines why it is helpful.
    • No piracy or illegal content. Do not link to, request or encourage piracy or any other illegal content or activities.
    • If your question, or answer, contains mature themes mark it NFSW.

    With that out of the way... Hi. Hello. Welcome. Thought it was time this community got set up where we, whatever we want to call ourselves, can get our problems solved. Some of them at least. The community rules I cobbled together based of what I found here and there, not too set in stone. Suggestions are welcome. Don't have much more to say, we'll see where and how it goes and go from there.

    Again - Welcome!

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