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Metaphor: ReFantazio — Announcement Trailer
  • i heard through the grapevine that yoshida acknowledged this and there's gonna be a patch to get rid of the godawful motion blur. hopefully on launch

  • How much of the series are you planning to play, and how is it going?
  • I haven’t bought SH2 yet, does it feel like a Megaten game? I heard mixed opinions…

    feels like a megaten game with a severe lack of polish. lots of repeated dungeon. on launch the combat was slow as FUCK but they've patched in run buttons and animation skips. my biggest gripe beyond that though was the fact that the characters were absolutely fucking terrible. maybe one member of the only cast had any semblance of a personality

  • Metaphor: ReFantazio — Announcement Trailer
  • my take on the whole "it's just persona again!?" sentiment is that hashino only left p-studio to be out of persona jail. ie being free from making games about teenagers in high school with themes of jungian psychology. i don't think it's surprising that he wants to create another jrpg with social sim elements. it's not like dds is all that wildly different from nocturne despite them being two different series. at least re:fantasy has its own character and enemy designs across the board. its battle system also looks plenty different, what with the 'press turn' costs attached to skills and the job system.

    this would be like if the mario odyssey director formed his own subsidiary studio and then created a mario-esque 3d platformer under it. it's a ploy to dodge the mandated series branding. for that reason alone i'm expecting something more interesting than the recent megaten output.

  • alright, partner... keep on rolling, baby
  • throw your hands up

  • toxicdevil toxicdevil @lemmy.world
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