Skip Navigation
I need some other RPG systems (not really, its just for the meme)
  • Having played Monster of the Week, I think I agree with you about PbtA systems. They're fun, but I tend to get a little bored with them after a few sessions, especially since I like to make characters who don't really fit into any of the playbooks. The best fit of a playbook at character creation rarely has more than a few plays I would want to spend experience points on.

    I will say, though, that I like the experience system in PbtA games. It does a good job of helping players feel like they accomplished something each session.

  • I need some other RPG systems (not really, its just for the meme)
  • I hate to be pedantic (this is a lie), but I'm pretty sure Worlds Without Number is actually the fantasy version of Stars Without Number, since Stars came out first. This doesn't change your point (also I agree with you) and I'm really not sure that this information is helpful in any way, but here we are.

  • RPGCreation @ttrpg.network type_1 @ttrpg.network
    I wrote my own TTRPG, it's free on itch.io if anyone is interested
    cursed-gm.itch.io Cursed Fantasy RPG by Cursed GM

    A TTRPG which supports games focused on exploration and adventure, designed to the tastes of a single person

    I wrote an RPG system that matches what I've always wanted from a system and never been able to find. Posting to a different community on this instance because I realized this one is a better place to post it.

    0
    I wrote my own TTRPG, it's free on itch.io if anyone wants to check it out
    cursed-gm.itch.io Cursed Fantasy RPG by Cursed GM

    A TTRPG which supports games focused on exploration and adventure, designed to the tastes of a single person

    Basically what the title says. I wrote it to match my own tastes as much as I could and my last attempt at writing a game system was 8 years ago, so feel free to tell me how bad it is lol

    0
    What 5e variant/house rules do you play with that work?
  • This might be in the 5e DMG and I'm just forgetting, but I'm a big fan of the 10 minute exploration turn while the party goes through dungeons. I find that it helps things move faster and helps players feel like they're getting enough time in the spotlight during the exploration phase. Rather than figuring out how far they can move in 10 minutes, I just allow characters either to move into an adjacent room (provided there is an unblocked passage to do so) or an action inside of the room. Actions in the room take the whole 10 minutes, but I usually let it slide if a player wants to perform a short sequence of actions to achieve a single result, the whole sequence getting represented by one roll if necessary.

    To streamline combat, I have ported over minions from 4e (Matt Colville and I actually converged on this, I had been doing it since I switched to 5e and didn't find his video on it for years) and a modified version of the coup de grace rules. Minions are monsters with full stats and attacks but they die in a single hit, no matter how much damage they were dealt. For the modified coup de grace, if a player character deals half or more of a monsters HP in a single hit, even during normal combat, that monster dies immediately. Anything that gets the monsters off the field before they get boring really, since it allows me to throw out large waves of enemies that only take a few minutes to fight since many of them go down in one hit. I run a fairly heroic game of d&d so letting the players plow through enemies helps create the vibe I want during the game.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TY
    type_1 @ttrpg.network
    Posts 2
    Comments 4