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Has anyone experimented with metaballs in Godot?
  • I tried to create metaballs in Godot about 2 years ago, but if I remember correctly, there is no inbuilt way to achieve this easily. CSGMesh is not useful anyways.

    Back then I tried around with different screen space shaders but ultimately chose a different look for my project and thus abandoned this pursuit.

    So I am pretty sure it is doable, but it is not going to be straightforward.

  • Godot 3.6 finally released!
  • While most of the development focus today is on 4.x releases, enthusiasts have been busy improving the 3.x branch: fixing bugs, optimizing and increasing reliability, providing quality of life improvements, and adding new features.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VI
    vintageballs @feddit.org
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