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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)OP

Optimized Gaming

  • Black Myth Wukong: Optimized Settings

    Optimized Quality Settings

    View Distance: Very High (No perf impact. Uses more RAM)

    Anti-Aliasing: Medium or Cinematic (Moderate perf impact. Only affects TSR, biggest difference is in motion clarity. If you don't care leave it at Medium, if you do use Cinematic)

    Post Effects: High (Mild perf impact)

    Shadow Quality: Cinematic (High perf impact)

    Texture Quality: Very High (Mild perf impact. Highest VRAM can handle, but no higher than Very High for better 1% lows)

    Visual Effect Quality: High (High perf impact)

    Hair: High (Moderate perf impact)

    Vegetation Quality: Cinematic (High perf impact)

    Global Illumination: Very High (Severe perf impact)

    Reflection Quality: Very High *(Moderate perf impact)

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    Optimized Balanced Settings

    Optimized Quality Settings As Base

    Shadow Quality: Very High

    Visual Effect Quality: Medium

    Hair: Medium

    Vegetation Quality: High

    Global Illumination: High

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    Optimized Low Settings

    Optimized Balanced Settings As Base

    Shadow Quality: High

    Visual Effect Quality: Low

    Hair: Low

    Vegetation Quality: Medium

    Global Illumination: Medium

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    RT Optimized Settings

    Full RayTracing: On or Off

    Full Ray Tracing Level: Medium

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    Optimization Tips

    • Download this mod for improved image quality, no performance loss

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    (Updated 8/24/24 | tags: bmw)

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  • Black Ops 6: Optimized Settings

    Optimized Quality Settings

    Dynamic Resolution: On (Smooths out 1% lows, will reduce quality. Subjective)

    Upscaling/Sharpening: FidelityFX CAS (Upscaling only recommended if you need more performance. 1% perf impact)

    FidelityFX CAS Strength: 30-90% (Subjective)

    VRAM Scale Target: 60-80% (use ingame benchmark after applying these settings & test how much VRAM was used. Use that value for this setting)

    Variable Rate Shading: On (9% perf uplift. Behaves like texture filtering where it makes things blurry that aren't in the center of your screen except it mostly only happens in motion. Subjective)

    Nvidia Frame Generation: Off (Can use in campaign & zombies. Not recommended for MP or Warzone)

    Texture Resolution: Highest VRAM Can Handle (High doubles VRAM usage, normal is optimal, low gives the best 1% lows, very low looks ugly with no additional improvement)

    Texture Filter Anisotropic: High (4% perf cost)

    Detail Quality Level: High (8% perf cost)

    Particle Resolution: Normal (3% perf cost)

    Bullet Impacts: On

    Persistent Effects: On

    Shader Quality: Medium (12% performance improvement going to low, but does look worse in many areas. Affects metallic surfaces)

    On-Demand Texture Streaming: Minimal

    Local Streaming Quality: Low

    Shadow Quality: Ultra (5% perf cost)

    Screen Space Shadows: High (1% perf cost)

    Occlusion and Screen Space Lighting: High

    Screen Space Reflections: Off or High (Visual noise when on, so it ends up looking better off in my opinion, 4% perf cost)

    Static Reflection Quality: High (1% perf cost)

    Tesselation: All (Only seems to affect the campaign currently as theirs no measurable perf impact)

    Volumetric Quality: Medium (3% perf cost)

    Deferred Physics Quality: Off (9% perf cost when on)

    Weather Grid Volumes: Low (0% perf hit from low to off, 6% perf cost on max setting)

    Water Quality: All (1% perf cost in MP, may be bigger in campaign)

    NVIDIA Reflex Low Latency: On or Off (Subjective. Costs perf but reduces input lap)

    Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Subjective (Off = More Perf & Better Visibility)

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    Optimized Balanced Settings

    Optimized Quality Settings as Base

    Detail Quality Level: Normal (0% perf cost)

    Shader Quality: Low

    Shadow Quality: Normal (1% perf cost)

    Occlusion and Screen Space Lighting: Normal

    Volumetric Quality: Low

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    Optimized Low Settings

    All Settings Lowest/Disabled Except Settings That Have A 0-1% Perf Impact

    Texture Resolution: Low - Normal

    Bullet Impacts: On

    Persistent Effects: On

    Shadow Quality: Low or Normal (1% perf cost)

    Screen Space Shadows: High (1% perf cost)*

    Occlusion and Screen Space Lighting: Off

    Static Reflection Quality: High (1% perf cost)

    Tesselation: Near

    Weather Grid Volumes: Low

    Water Quality: All (1% perf cost)

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    Competitive Settings

    Optimized Quality, Balanced or Low Settings as Base

    Upscaling/Sharpening: FidelityFX CAS

    Texture Resolution: Low - Normal (Very low is too blurry and high doesn't have good 1% lows)

    Dynamic Resolution: Off (Introduces constantly changing image quality when on, for consistency it's better off)

    Variable Rate Shading: Off (Since this setting can make parts of the image blurrier it may slightly harm image clarity)

    Texture Filter Anisotropic: High (Makes the image consistently sharper, if lowered areas in your peripheral vision are blurrier)

    Particle Resolution: Very Low (Reduces stutters by improving 1% and 0.1% lows by 4%)

    Occlusion and Screen Space Lighting: Off (Corners become less dark. Better visibility)

    Screen Space Shadows: Off (Removes some shadows, which helps visibility)

    Screen Space Reflections: Off (Can see people through windows easier & the visual noise is distracting)

    NVIDIA Reflex Low Latency: On or On + Boost (Reduces input lag which helps your inputs register quicker)

    Depth Of Field, Word Motion Blur, Weapon Motion Blur, & Film Grain: Off (Increases screen clarity)

    Disclaimer: When calculating the perf boost & impact these settings have combined you'll lose approx 8% perf than if you just left everything on the lowest/disabled

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    Optimization Tips

    1 - Disable Steam overlay (possibly other overlays too for different launchers/programs, like NVIDIA & AMD) Steam overlay in this game causes lower than expected GPU utilization thus your GPU is not running at full capacity. To do this right click on the game > go to properties > then disable

    2 - Next go into your game and go into Audio > Voice Chat > Game Voice Channel > Then select "Friends Only" or "Party Only". If it's set to anything else it will strain your CPU and cause lag spikes, especially the more talking there is like Warzone

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    Note: Remember to restart your game if changing "Persistent Effects", "Shader Quality" or "Static Reflection Quality" for it to take affect

    29% - 53% Performance Uplift (Depending on preset)

    Made by Hybred

    (Updated 8/30/24 | tags: BO6, WZ4, BOZ, Warzone 4, COD 2024, Black Ops 6, Black Ops VI)

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